King of Fighters XIII > Saiki

Saiki

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nilcam:


Notation
 ;a = Light Punch
 ;b = Light Kick
 ;c = Strong Punch
 ;d = Strong Kick

* = EX version possible

Throws
In - ;bk / ;fd + ;c / ;d

Command Normals
In air, ;fd + ;b
In air, ;bk + ;b

Special Attacks
Kiyoku no Tsuki - ;dn ;df ;fd + ;a / ;c *

Hanetsurube no Nata - ;fd ;dn ;df + ;b / ;d *
  ∟ Kazahazushi no Tsuchi - (D/EX version only) hold ;a / ;b / ;c / ;d

Hiori no Kusabi - ;dn ;db ;bk + ;b / ;d *
  ∟ Ura Shichiri - (D/EX version only) hold ;a / ;b / ;c / ;d

Shichiri Gake - ;dn ;dn + ;a / ;b / ;c / ;d * (EX Version can be done in air)

Super Specials
Washiba Otoshi - ;dn ;df ;fd ;dn ;df ;fd + ;b / ;d

Yami Otoshi - In air,  ;dn ;df ;fd ;dn ;df ;fd + ;b / ;d

Tokoyami no Fune - ;dn ;df ;fd ;dn ;df ;fd + ;a / ;c

Kyoryu no Ori - Near opponent, ;fd ;df ;dn ;db ;bk ;fd ;df ;dn ;db ;bk + ;a / ;c

Neomax
Kasumi - ;dn ;db ;bk ;db ;dn ;df ;fd +  ;a ;c

Saiki's wiki entry.

nilcam:
Reserved

nilcam:
Reserved

t3h mAsTarOth...!:
3 meter corner HD combo...

j.D, s.D, HD, s.D, qcb+D~C, dp+B, DC, qcf+C, qcb+D~D, air b+B, qcb+B, DC, qcf+C, qcb+D~D, air b+B, dp+B, DC, qcf+C, qcb+D~D, air qcf~qcf+B, DC, Neomax = 1006 dmg

2 meter corner HD combo...

j.D, s.D, HD, s.D, qcb+D~C, dp+B, DC, qcf+C, qcb+D~D, air b+B, qcb+B, DC, qcf+C, qcb+D~D, air b+B, dp+B, DC, qcf+C, qcb+D~D, air b+B, *slight delay* dp+B, DC, qcf~qcf+A, qcb+D~D, air b+B, qcf+A, qcf~qcf+B = 914 dmg

1 meter corner HD combo...

j.D, s.D, HD, s.D, qcb+D~C, dp+B, DC, qcf+C, qcb+D~D, air b+B, qcb+B, DC, qcf+C, qcb+D~D, air b+B, dp+B, DC, qcf+C, qcb+D~D, air b+B, *slight delay* dp+B, DC, qcf~qcf+A, qcf+C, qcb+D~D, air b+B, dp+D~D = 834 dmg

klyz806:
i want to use saiki as an anchor and already know his corner hd combo . but what is his mid screen HD combo ? or should i wait to activate hd for when / if i get in the corner.

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