King of Fighters XIII > Saiki
Saiki
nilcam:
Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick
* = EX version possible
Throws
In - ;bk / ;fd + ;c / ;d
Command Normals
In air, ;fd + ;b
In air, ;bk + ;b
Special Attacks
Kiyoku no Tsuki - ;dn ;df ;fd + ;a / ;c *
Hanetsurube no Nata - ;fd ;dn ;df + ;b / ;d *
∟ Kazahazushi no Tsuchi - (D/EX version only) hold ;a / ;b / ;c / ;d
Hiori no Kusabi - ;dn ;db ;bk + ;b / ;d *
∟ Ura Shichiri - (D/EX version only) hold ;a / ;b / ;c / ;d
Shichiri Gake - ;dn ;dn + ;a / ;b / ;c / ;d * (EX Version can be done in air)
Super Specials
Washiba Otoshi - ;dn ;df ;fd ;dn ;df ;fd + ;b / ;d
Yami Otoshi - In air, ;dn ;df ;fd ;dn ;df ;fd + ;b / ;d
Tokoyami no Fune - ;dn ;df ;fd ;dn ;df ;fd + ;a / ;c
Kyoryu no Ori - Near opponent, ;fd ;df ;dn ;db ;bk ;fd ;df ;dn ;db ;bk + ;a / ;c
Neomax
Kasumi - ;dn ;db ;bk ;db ;dn ;df ;fd + ;a ;c
Saiki's wiki entry.
nilcam:
Reserved
nilcam:
Reserved
t3h mAsTarOth...!:
3 meter corner HD combo...
j.D, s.D, HD, s.D, qcb+D~C, dp+B, DC, qcf+C, qcb+D~D, air b+B, qcb+B, DC, qcf+C, qcb+D~D, air b+B, dp+B, DC, qcf+C, qcb+D~D, air qcf~qcf+B, DC, Neomax = 1006 dmg
2 meter corner HD combo...
j.D, s.D, HD, s.D, qcb+D~C, dp+B, DC, qcf+C, qcb+D~D, air b+B, qcb+B, DC, qcf+C, qcb+D~D, air b+B, dp+B, DC, qcf+C, qcb+D~D, air b+B, *slight delay* dp+B, DC, qcf~qcf+A, qcb+D~D, air b+B, qcf+A, qcf~qcf+B = 914 dmg
1 meter corner HD combo...
j.D, s.D, HD, s.D, qcb+D~C, dp+B, DC, qcf+C, qcb+D~D, air b+B, qcb+B, DC, qcf+C, qcb+D~D, air b+B, dp+B, DC, qcf+C, qcb+D~D, air b+B, *slight delay* dp+B, DC, qcf~qcf+A, qcf+C, qcb+D~D, air b+B, dp+D~D = 834 dmg
klyz806:
i want to use saiki as an anchor and already know his corner hd combo . but what is his mid screen HD combo ? or should i wait to activate hd for when / if i get in the corner.
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