Author Topic: Saiki  (Read 43253 times)

Saitsuofleaves

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Re: Saiki
« Reply #15 on: January 04, 2012, 08:11:21 PM »
Saiki can follow up after his Neo Max in the corner with 236236 B/D if he still has meter so to speak.

Yeah, but the opponent has to have been juggled with the NeoMax prior to that, otherwise they won't stay in the air long enough to tag it on.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

Shinra Shiranui

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Re: Saiki
« Reply #16 on: January 05, 2012, 05:47:33 PM »
Saiki can follow up after his Neo Max in the corner with 236236 B/D if he still has meter so to speak.

Yeah, but the opponent has to have been juggled with the NeoMax prior to that, otherwise they won't stay in the air long enough to tag it on.

Whoops i forgot to mention the juggle part.
KOF XIII: EX Kyo,Mai,Saiki

Shinra Shiranui

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Re: Saiki
« Reply #17 on: January 17, 2012, 04:31:54 PM »
I was playing offline against my friend's King and i found out that saiki can evade her 236B/D with 2D. I knew that it lowered his hurtbox but i didnt know it can go under projectiles...and it made me think if it can work against all projectiles except ground ones like Kyo or terry's...
« Last Edit: January 17, 2012, 04:35:04 PM by Shinra Shiranui »
KOF XIII: EX Kyo,Mai,Saiki

Saitsuofleaves

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Re: Saiki
« Reply #18 on: January 17, 2012, 07:01:18 PM »
Nah, not all projectiles (not even counting the ground ones).  Depends on the hitbox of said projectile.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

Shinra Shiranui

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Re: Saiki
« Reply #19 on: January 26, 2012, 08:09:21 PM »
J.D, st.C, qcb+D~C, dp+B, DC, qcf+C, air 4B(3x)
(very brief version)
Basically saiki can chain 3 of his air 4D in a row and still continue into either a loop or a qcf+B/D.

I notice very few Saiki players use this type of combo so i thought i should post it and please excuse my lazy combo example.
« Last Edit: January 26, 2012, 08:12:48 PM by Shinra Shiranui »
KOF XIII: EX Kyo,Mai,Saiki

marchefelix

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Re: Saiki
« Reply #20 on: February 28, 2012, 09:42:12 PM »
Saiki combo video by Urasia:

KoF XIII : Saiki's Murder Recipe (Combo Vid)

There's a strange happening @ 3:27, where he does 1000+ damage and there's still life bar left.

EDIT: I know why that happened. It was done in Practice Mode.
« Last Edit: March 06, 2012, 09:01:41 PM by marchefelix »

BioBooster

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Re: Saiki
« Reply #21 on: March 10, 2012, 12:44:41 PM »
Thanks for setting up the table Des.

Frame data for Saiki up:
http://www.dreamcancel.com/wiki/index.php?title=Saiki_(XIII)#Move_Metadata

Iyokuu

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Re: Saiki
« Reply #22 on: April 22, 2012, 02:33:46 PM »
So I've recently been playing KoF and I'm very interested in Saiki. I'm most definitely thinking about picking him up. I came here to ask what should be my training regime with him. Most damaging BnB's, etc? These forums need to be a lot more active.

BioBooster

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Re: Saiki
« Reply #23 on: April 23, 2012, 02:58:19 AM »
Although the Quick Combo section still needs to be added, there's quite a bit of contributed material on the Saiki wiki if you want to check that out (other than the frames):

http://dreamcancel.com/wiki/index.php?title=Saiki_(XIII)

Will leave it up to the Saiki players to talk about favored BnB's

Sharnt

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Re: Saiki
« Reply #24 on: April 23, 2012, 10:20:08 AM »
Amazing Saiki Pain :
http://ko.twitch.tv/iplaywinner/b/315867798
45min

I'm totally fan, of these tricky mix ups.

(He just doesn't have understood you should avoid to jump on Kim lol )
« Last Edit: April 23, 2012, 10:58:02 AM by Sharnt »
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marchefelix

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Re: Saiki
« Reply #25 on: May 01, 2012, 05:51:39 PM »
What are the advantages of using  ;fd ;dn ;df;b ;d over  ;dn ;df ;fd x2 +  ;b/ ;d?

If the EX dp is followed up, it is basically his ;dn ;df ;fd x2 +  ;b/ ;d DM with one hit less (therefore, doing less damage [I think]).

The only advantage I can think of is that with the EX dp, there are less motions involved, but is that really a big deal to players?

Saitsuofleaves

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Re: Saiki
« Reply #26 on: May 01, 2012, 05:57:17 PM »
If you use it in the corner, it will keep the opponent in the corner, unlike his DM which will always force the opponent out of it.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

marchefelix

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Re: Saiki
« Reply #27 on: May 01, 2012, 05:58:45 PM »
Even with the followup?

Saitsuofleaves

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Re: Saiki
« Reply #28 on: May 01, 2012, 06:11:14 PM »
Even with the followup?

If you're close enough in the corner, for some reason, Saiki doesn't side switch, thus keeping the opponent in the corner.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

marchefelix

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Re: Saiki
« Reply #29 on: May 01, 2012, 09:27:46 PM »
Even with the followup?

If you're close enough in the corner, for some reason, Saiki doesn't side switch, thus keeping the opponent in the corner.

That is strange. I thought that the button you pressed determined Saiki's position for the follow-up attack.