King of Fighters XIII > Benimaru Nikaido
Benimaru Nikaido (Console)
nilcam:
Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick
* = EX version possible
Throws
Catch and Shoot - ;bk / ;fd+ ;c / ;d
Command Normals
Jackknife - ;fd + ;b / ;d
Flying Drill - ;dn + ;b / ;d (in air)
Knee Drop - ;dn / ;fd / ;bk + ;c / ;d (close in air)
Special Moves
Raijin ken - ;qcf ;a / ;c *
Air Raijin ken - ;qcf + ;a / ;c (in air) *
Benimaru Lancer - ;dn ;db ;bk + ;a / ;c *
Super Inazuma - ;dp + ;b / ;d *
Iaido kick - ;qcf+ ;b / ;d
∟ ;dn ;up + ;b / ;d
Benimaru Collider - ;hcb, ;fd + ;a / ;c (close) *
Desperation Moves
Raikouken - ;qcf ;qcf + ;a / ;c *
Rolling Thunder - ;qcb ;qcb + ;a / ;c
Neomax
Raiohken - ;qcf ;qcf + ;b ;d (can be directed ;uf/ ;df/ ;fd after activation)
Benimaru's Wiki entry.
Console changes:
- Flying Drill has faster recovery, normal hit can connect afterwards
* EX Raijinken is a single hit attack. On a hit, the opponent will be stuck in the air afterwards for a limited time. They can be attacked with another move, or even get pushed by running to the edge of the screen.
* EX Air Raijinken lasts for a longer time. The timing in between the hits are longer than the arcade version. It now sort of works as a special that can be “placed” on the screen.
* EX Collider hits less times. That means less scaling for the combo to come afterwards.
* Neomax comes out faster, MAX cancel’s timing is different. Invincibility runs out before the hit detection comes out.
- Fierce/EX Super Lightning Kick does more damage. On a full hit, the fierce version’s damage has been raised from 70>100, EX from 135>192.
- Collider has faster recovery on whiff, can rarely be punished if blocked from a fierce punch.
- EX Iaigeri > Handou Sandangeki does less damage, down from 263 to 219
Producer Yamamoto says: We’ve balanced him so that even the attacks that weren’t being used in the arcades would be of use. The EX Collider and EX Raijinken should especially come to more use since the opponent can be hit afterwards. The EX air Raijinken should be fun to place around for an attack string. His Neomax has no invincibility but it comes out a lot faster, so it might be fun to think of ways in using it.
nilcam:
From Ash/CMD Duc:
http://www.youtube.com/watch?v=84dBn2AatVY&hd=1#ws
nilcam:
Reserved
Saitsuofleaves:
Man, no love for Beni? I mean, I want to get into using him a bit, but damn for the lack of support, even in Arcade.
Rex Dart:
I run into quite a lot of Benimaru players online. I think it's just that it takes time for a new character thread to get going.
Do you have any Benimaru questions? Perhaps some nice Benimaru player will appear to answer them. :)
My question is: what are his best mid-screen combos that only use 1~3 meters?
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