King of Fighters XIII > Shen Woo
Shen Woo (Console)
nilcam:
Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick
* = EX version possible
Throw
Kokakugeki - ;bk / ;fd + ;c / ;d
Command Normals
Fusenkyaku - ;fd + ;b
Special Moves
Geki-Ken - ;qcf + ;a / ;c (C version chargeable, cancel charge by pressing ;b / ;d) *
Fuku Tora Geki - ;qcb + ;a *
∟ Kanyuu Ryugeki - ;qcf + ;a
Tenrenken - ;qcf + ;b / ;d *
Tamaken - ;hcb ;fd + ;a / ;c *
Tamaken Deflect - ;qcb + ;c
Desperation Moves
Tatsu!! Gekiken! - ;qcf x2 + ;a / ;c *
Bakuten - ;c ;a ;b ;c (costs two stocks)
Neomax
Tensho Bakushingeki - ;qcf ;hcb + ;a ;c
Shen's Wiki entry.
Console changes:
* Gekiken Fakeout has faster recovery. It’ll fail if the kick button is pressed too soon.
Gekiken maxed out will chip half the opponent’s guard meter
* Danken(throw) comes out slower. Neither weak nor fierce has invincibility. However, it can be Drivecanceled.
* Danken(reflect) builds up meter on a success. No drive meter buildup.
* EX Fukkogeki>Kouryuugeki has slower recovery when blocked. Completely punishable
Producer Yamamoto says: We’ve did a lot of adjustments to his Danken. The throw version is no longer 1F, but it can be drive canceled for additional damage. Gekiken’s feint has quicker recovery so it can be used to lengthen attack strings.
nilcam:
nilcam:
Reserved
CCVengeance:
Wait, now every character has sub-forums?
Anyway, Shen's now part of my second team and he's really good.
Though i can't decide to put him on point or as my second.
Anybody got a list of combos?
DJMirror949:
I don't play Shen but I ran into this
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