Notation
= Light Punch

= Light Kick

= Strong Punch

= Strong Kick
* = EX version possible
ThrowSou Hiza Jigoku -

/

+

/
Command NormalsStep In Middle Kick -

+

Slide -

+
Special MovesHurricane Upper -

+

/

*
Tiger Kick -

+

/

*
Thrust Kick -

+

/

*
Babusken -

/

(rapidly) *
∟ Follow up -

+

/

Golden Heel -

+

/

*
Desperation MovesScrew Upper -

x 2 +

/

*
Hurricane Tiger Heel -

,

+

/
NeomaxScrew Straight -

x 2 +

Joe's
Wiki entry.
Console changes:
* Ex Screw Upper (qcf x2+P) will stay in position when it hits. With this change, Joe can’t be punished afterwards when he hits the opponent with it in the corner.
* Sliding can be canceled with his Bakuretsuken (rapid P). But not with any other specials.
* Hit detection will remain on the opponent after his sliding hits. Again, it can’t be canceled with anything but his Bakuretsuken, but he can go into HD mode from the slide.
* Slash Kick (hcf K) can be drive canceled.
- EX Tiger Kick (Ex dp+K) comes out faster. Has strong invincibility in the front.
- Screw Straight (qcf x2+K) comes out faster. It has no invincibility and it has the same shot limit as projectiles. (Probably means that you can’t do it while there’s another projectile on the screen.)
Producer Yamamoto says: He can actually juggle other attacks aside from his Bakuretsuken after his slide so please try them from going into HD mode from his slide and whatnot. Also, his EX Screw Upper has been changed so you can use it in the corner without worrying. He does things a bit differently on a Max Cancel too.