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Kim Kaphwan (Console)

Started by nilcam, December 06, 2011, 05:16:42 AM

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nilcam



Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

* = EX version possible

Throws
Sakkyaku Nage - ;bk / ;fd+ ;c / ;d

Command Normals
Nerichagi - ;fd + ;b

Yopuchagi - ;fd ;fd + ;a

Special Moves
Hangetsuzan - ;qcb + ;b / ;d *

Kuchugetsuzan - ;qcb + ;b / ;d (in air) *

Hishokyaku - ;qcf + ;b / ;d (in air) *

Hienzan - (charge)  ;dn ;up + ;b / ;d
 ∟ ;dn + ;d (for knockdown in D variant)

Desperation Moves
Hououkyaku - ;qcb ;hcf + ;b / ;d (ground or air) *

Hououhitenkyaku - ;qcf ;qcf + ;b / ;d

Neomax
Rei Shiki Hououkyaku - ;qcb ;hcf + ;a ;c

Kim's Wiki entry.

Console changes:

*Recovery on EX Hishoukyaku improved. Follow-ups possible.
*ff.A has been improved to hit crouching opponents who are in hit stun.
-Recovery on hangetsuzan lengthened
*Air hangetsuzan hits crouching opponents who are in hit stun. However, upwards hitbox has been reduced.
*EX hangetsuzan has better recovery when blocked
-Properties of fbx2.K have changed. Both versions below have extended recovery on a whiff
Weak ver: Invincible, blows back opponent horizontally
Strong ver: No invincibility, launches straight up
-Weak Hienzan has less invincible frames. Also note well that invincibility is upper body only.
*EX Air phoenix kick added. There are a few frames of invincibility on the initial attack frames.

Producer Yamamoto says: Hangetsuzan isn’t safe on guard so be careful. On the other hand is ff.A can hit crouching opponents in hit stun and EX hangetsuzan can be followed by ff.A in the middle of the screen so regardless of the opponent’s status or distance there will always be combo options available to Kim. So a little bit of a change, let’s use various moves to rush the opponent down without giving them a break!

nilcam

#1
Reserved

nilcam

#2
Reserved

Sharnt

This character is just lacking a good cross up. But HE'S SO AWESOME <3
/fanboy

Kim "I'll Kick your ass" Kaphwan

Follow me on Twitter for a lot of stuff on KoF XIII :
https://twitter.com/SharntGroMuzo

Running Wild

Quote from: Sharnt on December 07, 2011, 09:02:27 PM
This character is just lacking a good cross up

I'm pretty sure j.A can cross up.

desmond_kof

Quote from: Running Wild on December 07, 2011, 09:05:59 PM
Quote from: Sharnt on December 07, 2011, 09:02:27 PM
This character is just lacking a good cross up

I'm pretty sure j.A can cross up.

Yeah, I was about to say the same thing...it isn't as great as past games, but it's still there...
"Do not place so much importance on winning. The fight itself has value."

Sharnt

Oh yeah j.A can cross up easily.

But on a medium sized opponent if he's standing and you do your crossup you can't link a d.B after that.

:(
Follow me on Twitter for a lot of stuff on KoF XIII :
https://twitter.com/SharntGroMuzo

Sharnt

#7
A well timed air qcb.D is 0 or + on block (by example after a backdash if you time it well you'll get a free safe overhead). A bit slow though.
The B version is -3 at best.

Though they reduce the range for the s.D FUCK YEAH. More far D \o/
Follow me on Twitter for a lot of stuff on KoF XIII :
https://twitter.com/SharntGroMuzo

Kapwan

I like the changes they made to Kim for console.  I think more people will pick him up as more tournament videos come out.
GamerTag/PSN - Kapwan

seekritdude


HalfEmpty

I liked watching Kim play in the early console days. I think I mighta seen TheAnswer or Bala or HorseHead or somebody running him at EVO 2011, the players were a blur @ the time cuz I didn't know who was who yet. except for HorseHead. of course.

I've considered taking him up here and there but he just doesn't fit in with my teams at all aesthetically.

----------
keep playing and keep thinking

Diavle

#11
Been giving him some serious time online and Kim is damn solid in this game.

I run him first and the guy is a killer both with and without meter. He can pretty much convert anything into a combo and does good damage with whatever meter he has (i.e. he can deliver with not only meter+drive but with just meter and just drive as well).

Really feel like he is a very strong footsie character, great at controlling the space around him with his long limbs.

His air control is one of the best in the game imo.

QCF QCF+B seems to have a lot of invincibility, in practice mode I had Athena's fireball go straight through it.

BioBooster

Quote from: HalfEmpty on December 20, 2011, 06:26:10 PM
I liked watching Kim play in the early console days. I think I mighta seen TheAnswer or Bala or HorseHead or somebody running him at EVO 2011, the players were a blur @ the time cuz I didn't know who was who yet. except for HorseHead. of course.

I've considered taking him up here and there but he just doesn't fit in with my teams at all aesthetically.

Question, which members are you running in your current team? Have a feeling I know what you mean about not fitting in.

Would you have any problem with a dojo team? eg Ryo, Kim, Goro - haha (actually may try that...)

Diavle

Quote from: BioBooster on December 26, 2011, 01:01:11 AM
Would you have any problem with a dojo team? eg Ryo, Kim, Goro - haha (actually may try that...)

Heh, I used that team.

I turned them into Ryu, Ken and Blanka though.

BioBooster