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Raiden (Console)

Started by nilcam, December 06, 2011, 05:18:07 AM

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PureYeti

Quote from: Diavle on November 08, 2012, 10:35:51 PM
Lvl 4 gains the anywhere juggle property so it shouldn't miss after reseting in the air with a sLP, probably didn't charge long enough.

Oops I should of said I was testing the level 3 dropkick if it juggles or not

PureYeti

Ok the level 3 lvl dropkick lp 3 lvl dropkick connects only in the corner but anywhere else the opponent is too far away

Splurgendii

alright... I've got a question regarding Raiden's Corner HD combo...

For the past couple weeks my HD BnB has been the following:
Cr Hp xx
Ex Tackle xx Hp Spit
Ex Tackle xx Hp Spit
[Lp Tackle xx Drop Kick][ xx Hp Tackle xx Drop Kick][ xx Hp Tackle xx Hp Spit xx Air Throw]

It's recently been brought to my attention that the final Hp Spit can still be followed up by a [lp tackle xx drop kick xx Air throw] instead of just going directly into the air throw...

So I've been trying to practice this combo to make it my new BnB however there seems to be a problem reoccurring over and over and i'm not sure how to deal with it...

The final tackle leading to the final portion of the combo, [tackle xx drop kick ... air throw] seems to only connect when the final Hp spit leading up to it was proceeded by a lp tackle...

Hp tackle although it hits, comes out to slowly and causes the opponent to fall too close to the floor before cancelling into Hp spit, making it difficult/impossible to follow up with a lp tackle...
the lp tackle on the other hand being faster, makes the Hp spit strike much earlier giving a bigger juggle making the follow up much easier...

Anyway, so... what problem as I having here? Let me display the important section of the combo again and then specify where I'm having trouble:

[Lp Tackle xx Drop Kick][ xx Hp Tackle xx Drop Kick][ xx Hp Tackle xx Hp Spit xx Air Throw]



To make the BnB work the final tackle listed above needs to be changed to a lp because of the amount of juggle that it yields. However after practicing it much in training mode I find the the juggle caused by the drop kick before hand (the one listed in bold) causes to much juggle for the proceeding lp tackle to connect... it sometimes ends up whiffing underneath the opponent...

so my question is ... what can we do about it? Is there some portion of the combo before hand that we can change to help make the final part more consistent?

Because as it is right now the new BnB combo works on and off capriciously

~Thanks

Splurgendii

well as of this point, i still haven't quite found out the answer for the problem above

But i found an interesting counter hit CD combo today, lots of damage and pretty simple to do
2 bars + 1 Drive
works off of neutral and forward jump

Counter hit CD
Ex Tackle... Ex Tackle [DC] C spit
A tackle xx B Drop Kick ... air throw

does over 600 damage iirc and pretty simple to do
Great conversion off a simple counter hit if you ask me

Splurgendii

Drop kicks can be charged from before the beginning of the round [During the "Ready" and "Go"].
If you have a drop kick charged from this point, Raiden will have lvl 3 drop kick by the 51 seconds mark
level 4 by the 47 seconds mark.

If you begin your charge time from mid match on the other hand:
Level 3 drop kicks take 12~13 in game seconds to charge
Level 4 drop kicks take 16~17 in game seconds to charge

Beginning from the arbritary starting point of 50 seconds
Level 3 drop kick @ 38/37 seconds
Level 4 drop kick @ 34/33 seconds

They are very close together.

SolidOutlaw

Quote from: Splurgendii on December 19, 2012, 11:17:42 AM
well as of this point, i still haven't quite found out the answer for the problem above

But i found an interesting counter hit CD combo today, lots of damage and pretty simple to do
2 bars + 1 Drive
works off of neutral and forward jump

Counter hit CD
Ex Tackle... Ex Tackle [DC] C spit
A tackle xx B Drop Kick ... air throw

does over 600 damage iirc and pretty simple to do
Great conversion off a simple counter hit if you ask me
Actually depending on if you wanna spend the meter and how high the CH CD landed, you can sneak in an extra A Shoulder without spending meter. Does similar damage without using the Drive for the Mist.

desmond_kof

"Do not place so much importance on winning. The fight itself has value."

t3h mAsTarOth...!

LOL... I love how it says at the end "listen to more death metal"... Fuck yes... lol... Oh it also says "fuck marvel"
KOFXIII - Raiden, Billy, Mai, Karate, Kim, Ralf, Ryo, Robert

SC 1-5 - Astaroth

SaMsTarOth t3h mAsTarOth of AsTarOth...!

t3h mAsTarOth...!

#53
Quote from: Splurgendii on December 19, 2012, 11:17:42 AM
well as of this point, i still haven't quite found out the answer for the problem above

But i found an interesting counter hit CD combo today, lots of damage and pretty simple to do
2 bars + 1 Drive
works off of neutral and forward jump

Counter hit CD
Ex Tackle... Ex Tackle [DC] C spit
A tackle xx B Drop Kick ... air throw

does over 600 damage iirc and pretty simple to do
Great conversion off a simple counter hit if you ask me
Yes that combo can be done from full screen... You have to land the first shoulder charge pretty low... Then you can just link another ex shoulder mid-screen... The combo you posted charges SDK after the j.C+D...

However, if you have lvl3/4 B SDK charged then you can get 785 damage without spending a drive...

j.C+D, ex shoulder, ex shoulder, lvl3 B SDK, a shoulder, D SDK, air throw... (also travels full screen)
KOFXIII - Raiden, Billy, Mai, Karate, Kim, Ralf, Ryo, Robert

SC 1-5 - Astaroth

SaMsTarOth t3h mAsTarOth of AsTarOth...!

t3h mAsTarOth...!

Hey guys... I've been using Raiden on second religiously...and so far I've raping as soon as I touch them... One cool thing that Raiden can do is beat cross-ups with shoulder charge faint and punishing with throw or DM...
KOFXIII - Raiden, Billy, Mai, Karate, Kim, Ralf, Ryo, Robert

SC 1-5 - Astaroth

SaMsTarOth t3h mAsTarOth of AsTarOth...!

Splurgendii

Quote from: t3h mAsTarOth...! on July 15, 2013, 02:14:28 PM
Hey guys... I've been using Raiden on second religiously...and so far I've raping as soon as I touch them... One cool thing that Raiden can do is beat cross-ups with shoulder charge faint and punishing with throw or DM...

Oh! the faint has armor like the regular tackles?!?!?!
fascinating!!!

Splurgendii

Quote from: Desmond Delaghetto on May 27, 2013, 10:53:24 PM
Raiden's Tackle Punish Guide:

https://docs.google.com/spreadsheet/ccc?key=0AkbHR6iUNvj5dDVHSXBhRjRCRnFaLXJmaFRuQmoyQmc#gid=0

would someone help me understand what's being said here... I'm not familiar with this style of notation.

JennyCage

#57
It's numberpad notation (look at the numpad on your keyboard).

2 = down
4 = back
5 = neutral
6 = forward
8 = up

Diagonals are 1, 3, 7 and 9.  Mostly see this used with 3D fighters.
Kick, punch, it's all in the method. Not mother approved but totally kid tested.
https://www.youtube.com/watch?v=rCPTb9h2V5s

Splurgendii

so, what is the spread sheet trying to tell us by saying that "Both Version" of tackle can "punish" a standing light kick from Kyo?

AlexTwo

You've got it backwards. It's saying both tackles can be punished BY Kyo's st.b

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