Yup. It's slow, so it's easy to safe jump, meaning don't use it on wake up, but in open play, if someone does something easily seen, you can blow through it with D Dragon Kick, cancel to air B Dragon Tail, land and start B Dragon Tail loops to send them to the corner. Naturally, this builds a ton of meter. Three B Dragon Tails into A version of TNT Punch, then you have enough bar for a Dragon Dance. If you have another 50% Drive, do B Dragon Kick instead and cancel to air D Dragon Tail, then start a big corner loop. I've been able to get early D Dragon Tail, followed by another D Dragon Tail, into three B Dragon Tails, into A TNT Punch, then ender of choice. Depending on how you started the combo, doing B Dragon Kick or a simple close C will stun the other guy. I like the idea of doing close C to reset and then going for a stun, since that way I get to keep almost all of the meter I just build up (nearly 2 and a half stocks!) and kill the other character too.