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Mai Shiranui (Console)

Started by nilcam, December 06, 2011, 06:01:17 AM

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Great_Dark_Hero


Great_Dark_Hero

Just some things to keep in mind:

Mai's cr.C, cr.D, and her CD attack are all whiff cancelable. From here you can extend your block strings or attempt a good mix up. To elaborate a little more on the subject of offense... Be careful about using C Ryuuenbu in block strings because it CAN actually be punished. Tested this out a few months ago - If I'm a Mai player using qcb+C and I am playing Mai in a mirror match, I can punish with EXDM. Mai's EXDM is has invincibility start up and has 7 frame start up. Make of that as you. Either finish your block strings with a normal, qcb+A, or a whiff cancelled normal. 
Also when you corner the opponent, fish for CH CD/j.CD attacks. Mai will get 500+ (a.k.a. half life) damage from CH CD attack in the corner. Also... be sure to know how to move around the stage in the way it best suits you. SHE IS A NINJA. Notice the quick walk speed, high jumps and unique mobility options, please. And, when you are up close to the defending opponent, be sure to confirm your crouching B's carefully...
cr.Bx2...
cr.Bx2, st.A (st.A will cancel into special moves).
cr.B, cr.A...
After either of those block strings, you can attempt a tick throws, go for a frame trap set up (frontal j2B, hop j.A, st.A to cr.C etc).
If the opponent has a flash kick or a DP and if you corner them, keep a safe distance and bully them as if you were a King player. Mai can also go for meaty j2B or cr.C towards the grounded opponent to mess them. Use those light normals to throw off their offense/defense.
A lot of people complain about Mai not having a DP or a orthodox invincibility move. Well... neither does Duo. Or Chin. Or Ralf. Or Elisabeth. They need meter for that sort of thing just like Mai does. As for combos... Mai's air EXDM can also help you extend your juggles IF YOU HIT THE OPPONENT WHILE THEY ARE STANDING.

Next. We also have some other Mai Shiranui related matches.
https://www.youtube.com/watch?v=BcRFT-KoFy4
https://www.youtube.com/watch?v=5BQqeNFYen8
https://www.youtube.com/watch?v=0wdQu-XXGuk

Great_Dark_Hero


Great_Dark_Hero

More Mai Combos / Reminders
1 bar 1 drive
1). [Corner] cl.C / cr.C, qcb+AC, qcb+C, qcb+C [DC] qcf+A, qcb+C, qcb+C, Air Throw = 522 DMG

2). [Near the mid screen to corner] cr.C / cr.C, qcb+AC, hcf+D, qcb+C [DC] qcf+A, qcb+C, qcb+C, qcb+C, st.C = 500 DMG

3). [Corner] cr.B x2, cr.A, qcb+AC, qcb+C, qcb+C, qcb+C [DC] qcf+A, qcb+C, qcb+C, st.A = 472 DM

CH CD Combos
1) CH CD, Air Throw

2) [Corner] CH CD, qcf+A, qcb+C, qcb+C, qcb+C [DC] qcf+A, qcb+C, qcb+C, st.C = 524 1 bar 1 drive

Things to remember:
j2B is a devious cross up. Mai is PLUS FRAMES ON BLOCK if this was used on opponent that blocked on wake up. Please do not let Mai's opponent get up for free.

Press j.A as early as possible in the air. It stays active for long periods of time.

When the opponent has meter, play or more solid ground game and jump only when necessary. DO NOT LET THE OPPONENT SCARE YOU.

For a quick hard knockdown combo, use cr.C, d~charge~up+P, j2B. THIS WILL COMBO AND IT IS SAFE ON BLOCK IF YOU USE j2B EARLY ENOUGH.

Use Musasabi to build meter as you move around and play keep away. Mai's end game is mobility, annoyance, keep away, universal rush down on okizeme/cornered opponents and the HD combo.

Condition yourself to use Mai's HD combos from ANYWHERE on the screen. If you can do this, Mai is far more dangerous with a full HD meter. Always remember this.

Great_Dark_Hero

KOFXIII Mai Shiranui Hit Boxes
Shout outs to Amedo for updating the Mai wiki.
Shout outs to Desmond and Lazie for providing information.
Mai Hit Boxes