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Ryo Sakazaki (Console)

Started by nilcam, December 06, 2011, 06:04:02 AM

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The Fluke

Quote from: Saitsuofleaves on March 26, 2012, 07:23:41 AM
Or a more consistent way...just TK your QCF.  Ko'ouken will come out every time.

Tiger knee? Isn't that when you input a dragon punch with a uf instead of a forward at the start so that you activate the move just when you get airborne?

I'd assume that you're saying; activate ko'ouken on uf instead of f, because i do that in strings if there are overlapping inputs.

Saitsuofleaves

It's when you end any input on UF or UB, not just DPs.

Just do QCF, UF + P.  Ko'ouken will come out every time if you did it right.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

bigvador

just addin more to get out a simple move but it must be done

Zeromurasame

Are there any tips as to how you can drive cancel Ryo's fireball off of his DP? From what I've seen it looks like the cornerstone of if high damage corner juggles.

bigvador

you can do qcf 2x or just get the timing down for the cancel which is easy but i play it safe with the qcf 2x

Diavle

Quote from: Zeromurasame on April 14, 2012, 02:25:58 PM
Are there any tips as to how you can drive cancel Ryo's fireball off of his DP? From what I've seen it looks like the cornerstone of if high damage corner juggles.

All you do is hold down the punch button, preferably the second one, after doing the dp. Ryo will automatically do the fireball. This works particularly well in HD since cancel timings become more lenient after activation.

Zeromurasame

I can do it in HD mode no problem. But I'm having a lot of trouble doing that normally. But that works?

Diavle

#52
That works in HD, it would be a problem if it worked outside of it for Ryo since you would be getting accidental drive cancels often.

Outside HD you just gotta make sure you don't hit any back direction when you do the dp and fireball motions or you will get accidental fireball super supercancels. Also, try to finish the fireball motion in the up fwd position, this helps clear the buffer and not get the fireball super by accident.

Once you complete the fireball motion, continue holding the final direction and punch. This makes the game repeat your input for 5 frames. So if you did the motion too early then the game will not only register it regardless but will perform it at the first possible frame.

t3h mAsTarOth...!

#53
Ryo is a BEAST with HD... All of the following HD combos start from (cr.B, s.B) or (j.D, s.D, f+A) or (f+A)...

Corner 4 bar HD...

j.D, s.D, f+A, HD, s.D, qcf+C, dp+AC, DC, qcf+A, hcb+D, dp+C, DC, hcb+D, dp+C, DC, DM, DC, Neomax = 1006 dmg

Corner 3 bar HD...

j.D, s.D, f+A, HD, s.D, qcf+C, dp+A, DC, qcf+A, hcb+D, dp+C, DC, hcb+D, dp+C, DC, DM, DC, Neomax = 934 dmg

Corner 2 bar HD...

j.D, s.D, f+A, HD, s.D, f+A, qcf+C, dp+A, DC, qcf+A, hcb+D, dp+C, DC, hcb+D, dp+A, DC, hcb+D, dp+C, DC, Neomax = 883 dmg

Full screen 3 bar HD... (if hcb+BD doesn't fully corner them)

j.D, s.D, f+A, HD, s.D, f+A, hcb+BD, *slight delay* dp+C, DC, hcb+D, dp+C, DC, hcb+D, dp+A, DC, hcb+D, dp+C, DC, Neomax = 914 dmg

Full screen 3 bar HD... (if hcb+BD fully corners them)

j.D, s.D, f+A, HD, s.D, f+A, hcb+BD, dp+C, DC, hcb+D, dp+C, DC, hcb+D, dp+A, DC, hcb+D, dp+C, DC, Neomax = 915 dmg

Full screen 3 bar HD... (Easy Version)

j.D, s.D, f+A, HD, s.D, dp+C, DC, qcf+C, DC, DM, DC, Neomax = 850 dmg

Mid screen 2 bar HD...

j.D, s.D, f+A, HD, s.D, dp+C, DC, qcf+C, DC, Neomax = 701 dmg

Ryo's Evil corner combo... qcf+AC, qcf+AC, Neomax... 666 dmg ...lol
KOFXIII - Raiden, Billy, Mai, Karate, Kim, Ralf, Ryo, Robert

SC 1-5 - Astaroth

SaMsTarOth t3h mAsTarOth of AsTarOth...!

BioBooster

Yeah Ryo's bauss with meter.

d.B, d.A, [HDB]hcb+BCD is a great low confirm into bypass.

Ryo frames are up:
http://dreamcancel.com/wiki/index.php?title=Ryo_Sakazaki_(XIII)#Move_Metadata

t3h mAsTarOth...!

Quote from: BioBooster on May 19, 2012, 04:08:50 PM
Yeah Ryo's bauss with meter.

d.B, d.A, [HDB]hcb+BCD is a great low confirm into bypass.

Ryo frames are up:
http://dreamcancel.com/wiki/index.php?title=Ryo_Sakazaki_(XIII)#Move_Metadata
omg... That frame data makes me like Ryo so much more... His frames are amazing...

Btw instead of bypass you can always HD cancel from cr.B, s.B or cr.B, cr.B, s.A into HD, s.D...

His best 1+1 corner combo that i found...

j.D, s.D, qcf.C, dp+AC, DC, qcf+A, hcb+D, dp+C... Does 550ish dmg iirc...
KOFXIII - Raiden, Billy, Mai, Karate, Kim, Ralf, Ryo, Robert

SC 1-5 - Astaroth

SaMsTarOth t3h mAsTarOth of AsTarOth...!

BioBooster

Yeah easy enough to do the d.B, s.A, HD with Ryo, but in this case bypass which I don't do much other than this one is pretty good bc EX hien will do 80,80 dmg wheras s.D,f.B do 70,70 unscaled.

Totally bauss frames.

Let's see he's got the crazy d.C at 3 wk dp at 4 +'s on d.B, d.A, s.A (+2,+2,+1) and that low jump of his paired with 7F j.D (and j.CD). That s.D at 5 isn't bad either. A/EX Koho's at 4F.

Good to go.



The Fluke

Hmm, the charts are wrong on atleast one part; All of Ryo's grounded light attacks do 6 points of stun, not 3. Not much to bitch about, but it is worth noting.

BioBooster

Quote from: t3h mAsTarOth...! on May 23, 2012, 02:07:40 PM
His best 1+1 corner combo that i found...

j.D, s.D, qcf.C, dp+AC, DC, qcf+A, hcb+D, dp+C... Does 550ish dmg iirc...

Damn, I think your right.

Just tried that to get 555.

@fluke, yeah shit. Seeing that too. Think I'll go in and change that rt now.

Thanks bud

desmond_kof

Any of you fellas here wanna help update and fill up his wiki page with some info? It's one of the more dry looking pages. Thanks in advance...
"Do not place so much importance on winning. The fight itself has value."