Very extensive Robert combo video, out of Japan.
KoF XIII : Robert Garcia combo compilation (2)Looks like they've yet to discover my own patented max-damage Partial Law combo set ups. Let's beat them to the punch!
Meanwhile, let's see if I can find some more damage HD combos after the EX Command Grab (yet another idea that seems so obvious on the surface, yet I just never put 2 and 2 together.)
Also, I discovered this neat little trick. I think it's a useful trick to keep in mind if you ever have a back-turned opponent in an HD combo.
[KOF XIII] Robert's Full-screen HD into ResetI also don't have it on video, but if you hop backwards, they'll land in front of you at which point you can do a divekick into dp+A, or EX divekick if you have the meter. In that fashion, opponents who associate Robert's immediate hop with the cross up will then once again block incorrectly and get hit. Within that vein, you could also delay the reset hit, causing the opponent to fall in front at which point you could hop, potentially triggering the same "cross up" thought response.
EDIT: Another option to reset is to walk a very short distance backwards and then reset the opponent, which will always cause them to land in front. If the opponent is ever caught in Robert's back-turned combo, one wrong guess can mean immediate loss of a character as Robert's corner combo with Partial Law finisher generally does more than 730 damage, along with the extra reset hit. Whereas the follow-up combo can deal more than 270.