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Robert Garcia (Console)

Started by nilcam, December 06, 2011, 06:05:21 AM

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nilcam



Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

* = EX version possible

Throws
Kubikiri Nage - ;bk/ ;fd+ ;c/ ;d

Command Moves
Upper - ;fd + ;a

Lower - ;fd + ;b

Ushirogeri - ;b ;d (in air)

Special Normals
Ryugekiken - ;qcf + ;a / ;c *

Ryuga - ;dp + ;a / ;c *

Hienshippukyaku - (charge) ;db, ;fd + ;b / ;d *

Hienryujinkyaku - ;qcb + ;b / ;d (in air) *

Geneikyaku - ;fd ;bk ;fd + ;b / ;d *

Ryuren Geneikyaku - ;hcf + ;b / ;d (close) *

Desperation Moves
Ryukohranbu - ;qcf ;hcb + ;a / ;c *

Haohshokoken - ;fd ;bk ;hcf + ;a / ;c

Neomax
Hienshippuryujinkyaku - ;qcf ;hcb + ;b ;d

Robert's Wiki entry.

Console changes:

- (shown in video) stand CD has faster startup
- You can’t roll recover after being hit by his NEOMAX
- (shown in video) LK Hien Shippuu Kyaku {charge db~f+B} has faster startup, such that it can be comboed from light attacks.
- (shown in video) his f+A floats the opponent upwards if done by itself
- (shown in video) EX Genei Kyaku has less lag afterwards. In the corner you can follow up afterwards without using a drive stock.
- EX Ryuuko Ranbu has more lag after being blocked.
- (shown in video) EX Ryuuko Ranbu has had the damage for each of its hits adjusted. The entire move does the same damage, but its damage in combos has been buffed. The finishing hit now does 100 damage by itself.
- Haoh Shoukou Ken has faster startup and will combo from strong attacks.

Producer Yamamoto says: There’s no invincibility on Robert’s f+LP {f.A}, but when trading with a jump attack, it’s still possible to juggle afterwards. It’s a one command move, so good to keep in mind as an anti-air option. Not only can weak hien-shippukyaku combo from weak attacks, Ryugekiken is useful against opponents who roll forward.

nilcam

#1
Reserved

nilcam

#2
Reserved

KCs NOTORIOUS

What's the word? No new console robert juice?
Steam Id: KCsNOTOR1OUS
Midwest KoF rep

"No Justice, Just Us"

KCs NOTORIOUS

Does anybody know how to punish kyo's double kick pressure he uses, for some reason i can't punish it with anything.
Steam Id: KCsNOTOR1OUS
Midwest KoF rep

"No Justice, Just Us"

C 3

command grab might work, but your best bet is to interrupt inbetween the kicks.  There is a gap where you can do something with either really fast startup or invincibility. 

desmond_kof

Quote from: KCs NOTORIOUS on December 19, 2011, 10:04:36 AM
Does anybody know how to punish kyo's double kick pressure he uses, for some reason i can't punish it with anything.

You can even roll through in-between those kicks (if its not EX). Experiment with it in training mode, just set the dummy to record to spam those kicks and see what moves for your characters can go in between and what can't. Try it.
"Do not place so much importance on winning. The fight itself has value."

Nikolai VolKOF

#7
hey all, some of you might know this, but you can cancel robert's dp into ryuuko ranbu by doing  ;dn ;db ;bk any p after the dp connects. makes it hell of a lot easier

KCs NOTORIOUS

Quote from: Desmond Delaghetto on December 19, 2011, 10:56:35 AM
Quote from: KCs NOTORIOUS on December 19, 2011, 10:04:36 AM
Does anybody know how to punish kyo's double kick pressure he uses, for some reason i can't punish it with anything.

You can even roll through in-between those kicks (if its not EX). Experiment with it in training mode, just set the dummy to record to spam those kicks and see what moves for your characters can go in between and what can't. Try it.

I actually did do that and figured out, that roberts dp, both light and heavy can break kyos double kick pressure after the first kick hits.
Steam Id: KCsNOTOR1OUS
Midwest KoF rep

"No Justice, Just Us"

davidkong07

hey wassup guys! so i've decided that leona sucks, and so i'm jumping ship to robert!

hopefully i can contribute some useful tech once i get some more training mode time with him. as of right now, it seems that all the top players aren't playing him anymore, so it's a prime opportunity for someone to make a name for themselves as the premier robert player! i've heard from B.A.L.A. that he thinks robert is top tier, so i'm looking forward to exploring him.

cheers!
In it to win it!

Jhonry Prud


How to do Hien Shippuukyaku  after Target Combo( ;fd ;b  ;fd ;a)

its harder than Takuma basic combo( std C,fwd B,Hien Shippuukyaku) ?

What Robert best meterless combo beside that ?

Diavle

Quote from: Jhonry Prud on February 01, 2012, 04:29:14 AM

How to do Hien Shippuukyaku  after Target Combo( ;fd ;b  ;fd ;a)

its harder than Takuma basic combo( std C,fwd B,Hien Shippuukyaku) ?

What Robert best meterless combo beside that ?


Could be wrong but...

His go to meterless combo is sC, f+B, HCF+K.

His most damaging metercless combo is sD (2 hits), f+B, dp+C

hiltzy85

whats the deal with robert's dp+AC?  Obviously besides doing more damage than the C version?  Is it more invincible or shorter start up or something?  it basically just seems to me to have a very weird trajectory...
Former Semi-Serious MK9 player, Mediocre T6 player, maybe one day I'll be a Mediocre KOF XIII player, too

Diavle

Quote from: hiltzy85 on February 01, 2012, 08:50:33 PM
whats the deal with robert's dp+AC?  Obviously besides doing more damage than the C version?  Is it more invincible or shorter start up or something?  it basically just seems to me to have a very weird trajectory...

「KOF XIII Technical Reference」 chapter 9 ~龍虎チーム~ その2

Definitely faster so a good reversal, probably more invincible too.

hiltzy85

I totally forgot those technical reference videos even existed.  It's a shame that they didn't make new ones for the console release.
Former Semi-Serious MK9 player, Mediocre T6 player, maybe one day I'll be a Mediocre KOF XIII player, too