King of Fighters XIII > Vice
Vice (Console)
nilcam:
Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick
* = EX version possible
Throws
Death Blow - ;bk / ;fd+ ;c / ;d
Command Normals
Dokken - ;fd + ;a
Special Moves
Splash - ;dp + ;a / ;c *
Mayhem - ;qcb + ;a / ;c
∟;qcf + ;a / ;c (Splash - EX only) *
Deicide - ;hcf + ;b / ;d *
GoreFest - ;hcb ;fd + ;a / ;c *
Desperation Moves
Negative Gain - ;hcb x2 + ;b / ;d *
Overkill - ;db ;dn ;df ;fd ;uf ;up ;dn + ;a / ;c (in air)
Neomax
Awakening Blood - ;qcb ;hcf + ;a ;c
Vice's Wiki entry.
Console changes:
- (shown in video) Strong version of Mayhem has le
ss lag. If you hit with the edge of it you can do a strong attack as a followup.
- (shown in video) Added a new chain combo D -> D. Only cancellable in HD mode.
- jump CD is faster.
- (shown in video) EX Mayhem has faster startup.
- (shown in video) Strong version of Decide can be comboed into the Strong version of Mayhem.
- EX Deicide has less lag and is easier to followup with normal attacks.
- (shown in video) Splash (including the followup version) can be super cancelled into Overkill AFTER it hits.
- (shown in video) Overkill can be MAX Cancelled.
- Overkill’s command has been made easier. If the last input is in any downward direction it will register.
- Damage adjustments:
* Her f+A (when cancelled) does 45 damage (down from 70)
* Her Overkill does 200 damage (down from 220)
* Her EX Mayhem does 120 damage (down from 160)
Producer Yamamoto says: She’s received a number of damage nerfs, but in exchange she has a lot more combo opportunities making the nerfs not so noticeable. Her air game has especially improved with her jump CD, EX Decide can be used afterwards to follow up.
nilcam:
Juicy Bits - KOF13 Character Basics: Vice
nilcam:
Reserved
TrulyAmiracle:
hmm k I just started using Vice not too long ago and have a few questions:
- Best pokes? I've been using c.B, s.C, CD and deicide, and occasional max range Mayhem works sometimes as well but against some characters thats just asking for pain.
-what do u anti-air with? EX deicide works at a distance and hop D is ok against telegraphed shit, but what if theyre jumping at me? is there something i can do or is blocking my only option?
-whats some good blockstrings to use?
-some non-meter consuming followups for EX Deicide (i know u can do s.D f.A xx Mayhem then jab EX deicide)?
best followup for D deicide?
can you combo into D deicide (outside of mayhem DC)?
can you combo anything out of B deicide (other than Gorefest and her Grab DM)?
-whats the difference between regular and EX Gorefest? just more damage? can u combo out of the EX?
-how do u guys utilize Splash or is it useless outside of punishing bad fireballs? i'm thinking there's a way to use it mid-blockstrings or as a reset mid-combos but idk how to set it up (if it is possible).
- Any advice for a new Vice player ^^ ?
The Villain:
Can we get a list of Vice players and their footage? Im Curious to see the different playstyles for her
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