- Best pokes? I've been using c.B, s.C, CD and deicide, and occasional max range Mayhem works sometimes as well but against some characters thats just asking for pain.
Stand B is a good one as well, long range, and can combo into A Mayhem at full range (which is suprising), or even Gorefest, if you're slightly close. Especially the EX version.
Random Note: Remember, she can get EX Deicide off Crouch D sweep. So keep that in mind! Especially since she's one of those people who cannot cancel her far D or C into anything...
-what do u anti-air with?
Neutral Hop/Jump D and B are OK too, since the attack box is so far away from her body. Her close D also does a good job for people trying to jump ofer you, as she has her leg kicked almost straight up at one point. It's not the best AA, but it's actually better than I'd initially expect.
Oh yeah, and there's Overkill. Good if you can predict their movement!
-whats the difference between regular and EX Gorefest? just more damage? can u combo out of the EX?
EX Gorefest has some of the greatest grab range in the game. You won't see it used often because people would generally wanna save her meter for those Deicides, but if you have the reaction for it, you can catch people unaware from much further than they'd expect. You can grab them from the full range of a crouch B, and almost full range of a stand B, for 196 damage. For that kinda range and damage, it's like a nice Mini DM, and sets up a good closer-to-corner knockdown situation for you.
-how do u guys utilize Splash or is it useless outside of punishing bad fireballs? i'm thinking there's a way to use it mid-blockstrings or as a reset mid-combos but idk how to set it up (if it is possible).
EX Splash is stupid-fast. If a person stays on the ground for any amount of time after it starts up, they've now been slammed. It's a little under half screen range, but remember, it can be super-canceled into Overkill, for a very solid, EXDM-like 340 damage. (270 with normal splash into Overkill, which is also nothing to sneeze at! That's 9 more points than her Close D, f+A, C Mayhem->Splash Followup...)
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One more note: Dokken (her overhead) Doesn't combo out of weak normals... but it does get the speed of a canceled normal, when used after weak attacks. Thus, you can do a quick 2 hit crouch b, crouch A, then immediately go into Dokken, as an odd form of reset into Mayhem / Gorefest. Of course people could jab out of this, or just block, but it's a nice thing to possibly catch them un-aware, and a psuedo-blockstring, as they don't even have enough time to jump between the crouch A into Dokken. If they DO try to jump, they get hit, and you get a free combo!