Author Topic: Ralf Jones (Console)  (Read 64969 times)

nilcam

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Ralf Jones (Console)
« on: December 06, 2011, 06:30:06 AM »


Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

* = EX version possible

Throws
Dynamite Headbutt - ;bk / ;fd+ ;c / ;d

Command Normals
Jet Uppercut - ;df + ;a

Special Moves
Vulcan Punch - ;a / ;c (repeatedly) *

Burning Hammer - ;qcf + ;a / ;c *

Explosive Punch - ;qcb + ;a / ;c *

Gatling Attack - (charge) ;bk,  ;fd + ;a / ;c *

Blitzkrieg Punch - ;qcf + ;a / ;c (in air) *

Desperation Moves
Galactica Phantom - ;qcf ;qcf + ;a / ;c *

Bareback Vulcan - ;qcb ;hcf + ;b / ;d

Neomax
Jet Vulcan - ;hcb x2 + ;a ;c

Ralf's Wiki entry.

Console changes:
- (shown in video)Strong Burning Hammer has less lag. You can combo it into his C Gatling Attack without needing to cancel.
- (shown in video) During Vulcan Punch (all versions) Ralf can move forward.
- (shown in video) EX Burning Hammer has faster startup and can be comboed from strong attacks.
- (shown in video) Both versions of Galactica Phantom can be charged.
- crouch D has less lag.

Producer Yamamoto says: Ralph=power is the simple equation we used here. The centerpiece being his chargeable Galactica Phantom. Damage increases as charge levels go up, release it earlier to improve damage with a super cancel. It’s nostalgic that he can move again during his Vulcan Punch.
« Last Edit: December 13, 2011, 03:46:38 PM by nilcam »

nilcam

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Re: Ralf Jones (Console)
« Reply #1 on: December 06, 2011, 06:30:29 AM »
Reserved
« Last Edit: December 06, 2011, 07:29:16 PM by nilcam »

nilcam

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Re: Ralf Jones (Console)
« Reply #2 on: December 06, 2011, 06:30:52 AM »
Reserved
« Last Edit: December 06, 2011, 07:29:33 PM by nilcam »

fiol

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Re: Ralf Jones (Console)
« Reply #3 on: December 07, 2011, 02:49:25 AM »
this is a combo a made for ralf.. it's 90% with 5 stocks (neomax included).. maybe not really fancy but it works lol

Ralf KOF 13 combo 90%

i cant get a 1000 combo :(


KOF XIII: billy, ralf, clark
KOF XII: ralf,kyo,ryo

Running Wild

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Re: Ralf Jones (Console)
« Reply #4 on: December 07, 2011, 08:19:06 PM »
Which moves of Ralf's cause a hard knock down?

I wanna do some 98 unblockable GP shenanigans.
« Last Edit: December 07, 2011, 08:36:46 PM by Running Wild »

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Re: Ralf Jones (Console)
« Reply #5 on: December 07, 2011, 09:06:34 PM »
Only his EX Gatling Attack and Bareback Vulcan DM cause a hard knockdown.

(Also his Blitzkrieg Punch and his NeoMax, but the recovery on those is too long for a GP setup.)

Sharnt

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Re: Ralf Jones (Console)
« Reply #6 on: December 07, 2011, 09:07:04 PM »
i cant get a 1000 combo :(
I'm 100% sure Ralf has a 100% Combo with 100% Drive and 3 Ex Stocks. For a 100% charismatic Combo. 100%.

I forgot it btw, I'm just remembering it's ending in Bareback Vulcan > Neomax
« Last Edit: December 07, 2011, 09:15:31 PM by Sharnt »
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ottomatic

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Re: Ralf Jones (Console)
« Reply #7 on: December 09, 2011, 03:55:21 AM »
Since all characters can super cancel on block, Ralf gets a gimmicky but fun Phantom setup on a blocked C Gatling.

It leaves him far enough to not get thrown and close enough to still scare the hell out of most players.

But try to use EX if you're gonna gimmick the win out cause you wanna hold the phantom so they don't know what action to take but you wanna have the guard point so if they press buttons you don't trade or worse yet get stuffed.

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Re: Ralf Jones (Console)
« Reply #8 on: December 09, 2011, 04:41:33 AM »
GP still has guard point like back in the olden days? Yessssssss.

ottomatic

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Re: Ralf Jones (Console)
« Reply #9 on: December 09, 2011, 05:35:15 PM »
GP still has guard point like back in the olden days? Yessssssss.

Not completely like the old days, guard point only on ex version and (I think) only during the moving frames.

You can charge GP to make it an unblockable 320 (ex 500) damage hit or let it go early to do 180 to 260 (ex 340 to 380) damage or 25% to 33% (ex 30% to 50%) guard crush (on a standard guard bar).

edit to avoid double post: Bad news for fellow Ralf players, his A version gatling attack is unsafe on hit.

Been keeping this to myself since arcade hoping it would change but seeing as it's still punishable on hit might as well warn any other Ralfs out there. Not sure how much advantage but if you don't cancel the advantage is the opponents.
« Last Edit: December 12, 2011, 03:51:19 AM by ottomatic »

C 3

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Re: Ralf Jones (Console)
« Reply #10 on: December 12, 2011, 07:42:05 AM »
Aside from El Rosa, who else has a killer Ralf to watch?

Rex Dart

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Re: Ralf Jones (Console)
« Reply #11 on: December 12, 2011, 09:44:11 PM »
I got a somewhat basic question for you guys. How do you like to play Ralf? Do you rushdown with him, or do you prefer to hang back a bit and zone with him?

Personally, I have a lot more fun playing him when I'm at mid-range. A lot of players just don't know what to do at that point. Some try to run back and fireball (dive bomb punch). Others try to rush in (explosion, or just df+A). Occasionally they try to DO something at mid-range, which Ralf's normals (far C or D usually) can beat.

Anyway, I feel like that's Ralf's sweet spot. But what do you guys think?

C 3

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Re: Ralf Jones (Console)
« Reply #12 on: December 13, 2011, 03:37:03 AM »
Ralf for me fits my comfortable play style: zone, punish foolish choices, scare them into reversals or sit there and then rush em.  I play him fairly aggressive, push them to the corner and mixup with cr.B, short hop C/D, the superman overhead punch and grab. I usually try to frame trap with st.B and C vulcan and read their reactions. 

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Re: Ralf Jones (Console)
« Reply #13 on: December 13, 2011, 07:17:08 AM »
I like Ralf's mid-range game too as he's pretty good there. That said, I spend most of the time I'm in mid-range trying to get in for some devastation - lol

Gotta love his normals. I think he's got great balance overall too. On console everything he has (incl specials) makes sense - esp. with the changes to galactica.

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Re: Ralf Jones (Console)
« Reply #14 on: December 15, 2011, 06:00:28 PM »
Ralf for me fits my comfortable play style: zone, punish foolish choices, scare them into reversals or sit there and then rush em.  I play him fairly aggressive, push them to the corner and mixup with cr.B, short hop C/D, the superman overhead punch and grab. I usually try to frame trap with st.B and C vulcan and read their reactions. 
Hey C 3... I think you mean C Burning Hammer... I've seen you posting on the wiki section and mention the same thing... But ya I think you wanna say C Burning Hammer instead of C Vulcan...

On another note... Ralf should generally NEVER Drive Cancel besides 2 occasions...

- If he caught someone with a raw b~f+A or b~f+C...

- If he wants to DC from b~f+C into EX Galactica Phantom *charge lvl 2*

Every one of his combos are better off finishing either meter less or with Bareback Vulcan... You NEVER want to do an uncharged EX Galactica Phantom in a combo... Because Bareback Vulcan will give you the SAME damage with 1 less meter... Ralf has such easy ass hit confirms that if he were to spend drive meter he should just rather do an HD combo...
KOFXIII - Raiden, Billy, Mai, Karate, Kim, Ralf, Ryo, Robert

SC 1-5 - Astaroth

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