Corner s.C+D is godlike... Range is huge... If you score a counter hit then ohhh man... You can get the same combos from j.C+D as well but depending on the opponent's height and your height you will have to adjust your timing...
CH s.C+D (hit confirm)
qcf+C, *delay*, b~f+A, b~f+A, s.C = 291 dmg (0 meter)
qcf+C, qcb+A, DC, qcf+C, *delay* qcb+A, *delay* b~f+A, b~f+A, s.C = 415 dmg (0 meter + 1 drive)
qcf+C, qcb+AC, *delay* b~f+A, b~f+A, s.C = 432 dmg (1 meter + 0 drive)
qcf+C, qcb+AC, qcb+A, DC, qcf+C, qcb+A, *delay* b~f+A, b~f+A, s.C = 528 (1 meter + 1 drive)
qcf+C, qcb+AC, DM = 508 dmg (2 meter + 0 drive)
qcf+C, qcb+AC, qcb+A, DC, qcf+C, qcb+A, DM = 615 dmg (2 meter + 1 drive)
qcf+C, qcb+AC, qcb+AC, DM = 629 dmg (3 meter + 0 drive)
qcf+C, qcb+AC, qcb+AC, qcb+A, DC, qcf+C, qcb+A, DM = 700 dmg (3 meter + 1 drive)