My two cents
Learn to use s.A aganist hop and hyper hop. Very nice horizontal hitbox and fast poke (dunno how many frames exactly)
Additional info about ground CD, the opponents low don't connect. Didn't check if it's really an air state but I think no, because it have cancel propriety.
Air CD is also great, huge hitbox front of Clark... and on counter hit it's juggle state rape.
On close air to air the grab work perfectly AND on close mixup opponent attempt to score the overhead hop jumpin starter (trust me, if you scout the opponent pattern doing this it's punish time with the hard knockdown mixup after the air grab).
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