Never knew that, then again I didn't use him in the OG titles.
I think I figured out the best solution to using Clark against the top characters: Play defensively. Especially against Kyo/Iori. Clark has good overall normals and I honestly think short hop B, D, and CD should be used defensively against them.
Basically poke them to death, then when you get a knockdown or they whiff something punish the fuck out of them.
I should note (not trying to brag about the greatness of 3S
) that I'm coming from a 3S perspective and this would work with Alex and other characters. The problem with Alex is that his footsies were and he couldn't combo off of them. Total opposite of Clark. And I honestly think whoever designed Clark for 12/13 was an Alex player. The similarities between the two characters is scary to me.
My philosophy with Clark is to do be defensive when I have to be. But to use meter every time I see them do a projectile, just blow that shit up and get a hard knock down and try to take control of the fight from there.
I think I'm going to get his Gatling Hyper Drive combos down more consistently. Even if you just do A Gatling and Drive Cancel into C Gatling x2 and end with throw that's 312 damage. Not bad considering you're not even using Meter and it puts them right in the corner. Hwa needs to use Meter or get you in the corner to do that much drive with 1 Drive.
*Also: How safe is A Vulcan Punch on block? How whiff punishable is it?