Some HD instant overhead stuff. You can also combo from the moves used for blockstun on hit:
Really cool. In your experience, how difficult is that to pull that off in a real match? Do you think you have enough time to confirm from the far C (or even close D) if they are crouching or not to decide on a followup in the pace of a regular match?
I haven't been playing many matches because I've pretty much abandoned online, but I would say doing it off far
is more for the surprise element because far
+ HD closes the gap really fast. Close
however will give you a lot more time to confirm, especially if you start with a jump in.
There's always the possibility that an advanced player will go from crouching to standing, which is why starting the combo with low moves should also be a consideration. You're at a massive advantage because blockstun means they can't do anything but block high or low, unless they
+
your
/
It's still possible to hit jumping
as an instant overhead after using crouching
s, so going low is the safer option. You need to commit to a special if you want to land something from the overhead however.