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Leona Heidern (Console)

Started by nilcam, December 06, 2011, 06:35:08 AM

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Kane317

Quote from: choysauce on September 28, 2012, 11:10:25 PM
where do you guys like to put leona on the team?

my favorite spot is point, sometimes 2nd.
3rd is a no no IMO.
you can go buck wild in the 1st two spots and have someone clean up if she dies.

Really?  I see her as an excellent anchor, especially in the older Japanese videos closing it out with those HD combos.  GG btw last night, Damn your Leona!

choysauce

i figure with her tool set, when the opponent doesn't have meter, they can't punish hard or have tools to deal with her space control.

so you can go nuts and not have grave consequences, and you earn your meter this way.
so next character you'll have the meter for a fat hd combo

similar to the dynamic of putting takuma on point and earning your momentum

gotta block those overheads ~_^. gg's last night though, it was fun!

LouisCipher

Wait, her full name is Leona Heidern?

I never knew that.
Team: Billy, Clark, Hwa.

baikdizz

Hy Bopper how do you connect 4~6B/D right after 214+BD on this video
Leona 2 bar 1 drive st.lp starter
thx

Malik

I'm sure this works in console/Climax still but I figure if anyone's having issues on combos etc., just wanted to post this
KOF XIII character combo : Leona [basic & useful combo tutorial - ver.1.1]
"I used to be a christian then I met anime.. now i practice witchcraft and dark magics."
-Anony on Sankaku

Diavle

#140
^Great vid man, I'm stealing the meter building combos.

Found something interesting with Leona while experimenting with reversals, not sure how useful it will be but a nice option to have.

You know how you tiger knee supers or special moves to get the air move out low to the ground? You have to actually be neutral or whatever and time it properly so you don't do it too early or it won't come out or you will just get the ground version (like with K'). This means that you can't do this out of block stun since you are completely grounded during the block animation.

For some odd reason Leona can do this, she can do her air super out of block stun. The timing is not even strict, you can actually buffer the super (tiger knee style) and hold punch while she is blocking (don't do it too early of course or the buffer will expire), she will just do it the moment she is able to act after recovering from block. You can use it as a reversal basically.

Not sure if any other characters can do this as well but its particularly good with Leona I think because of how much priority/invincibility her air super has.

Blackout2021

So what's the trick to going straight into an HD combo off 2  ;dn ;bs into Moon slasher? I keep botching it horribly.

Kane317

Quote from: Blackout2021 on November 20, 2012, 01:53:10 AM
So what's the trick to going straight into an HD combo off 2  ;dn ;bs into Moon slasher? I keep botching it horribly.

(Hold) down B x2, up BC

marchefelix


t3h mAsTarOth...!

Style points just went over 9000...!!!!
KOFXIII - Raiden, Billy, Mai, Karate, Kim, Ralf, Ryo, Robert

SC 1-5 - Astaroth

SaMsTarOth t3h mAsTarOth of AsTarOth...!

Inspectah Ed

That combo is pretty sick,I most definitely gonna have to try it out at the next casuals!! ;)

t3h mAsTarOth...!

Have you guys been using her counter hit C+D combos? She has rather strong ones...

Mid-screen -

CH C+D, b~f+D, hop V Slasher (C/EX version)

Near corner -

CH C+D, b~f+D, b~f+D, d~u+C, DC, b~f+D, TK V Slasher
KOFXIII - Raiden, Billy, Mai, Karate, Kim, Ralf, Ryo, Robert

SC 1-5 - Astaroth

SaMsTarOth t3h mAsTarOth of AsTarOth...!

Inspectah Ed

Quote from: t3h mAsTarOth...! on January 05, 2013, 04:43:28 PM
Have you guys been using her counter hit C+D combos? She has rather strong ones...

Mid-screen -

CH C+D, b~f+D, hop V Slasher (C/EX version)

Near corner -

CH C+D, b~f+D, b~f+D, d~u+C, DC, b~f+D, TK V Slasher

I've tried it a couple times,but I ended up messing up the last part of it....so I just go for the Grand Saber instead,until i can figured it.

t3h mAsTarOth...!

Oh the corner one actually works from quite far... So if you see that they going to end up near the corner then just do another b~f+D... I usually start charging anyway... Then when you see that they won't be near the corner, just do a hyper hop and buffer the first part... Then when you see her in the air around the peak of her hop, do the rest of the motion... It will connect every time...
KOFXIII - Raiden, Billy, Mai, Karate, Kim, Ralf, Ryo, Robert

SC 1-5 - Astaroth

SaMsTarOth t3h mAsTarOth of AsTarOth...!

Inspectah Ed

Quote from: t3h mAsTarOth...! on January 11, 2013, 04:00:57 PM
Oh the corner one actually works from quite far... So if you see that they going to end up near the corner then just do another b~f+D... I usually start charging anyway... Then when you see that they won't be near the corner, just do a hyper hop and buffer the first part... Then when you see her in the air around the peak of her hop, do the rest of the motion... It will connect every time...

Ok,it makes sense to me now....I wasn't sure about the hop,because I always tried to do a short hop instead of a hyper one.