Author Topic: Athena Matchup Discussion  (Read 8766 times)


  • Strongest Tiger
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Re: Athena Matchup Discussion
« Reply #15 on: August 25, 2012, 01:19:31 AM »
Gonna try to start this up again.

with there not being much more tech to be discovered IMO,

the most important thing would be to talk about how to deal with the tough matchups.

here are the matchups i feel the worst about: ralf, daimon, kula, benimaru, yuri

-can nuke your psycho balls for meter
-dive bomb trades in his favor against DP
-dive bomb is pretty much safe
-better pokes

-can punish psycho balls on reaction with ground pound
-better normals
-forces you to come to him

-better pokes
-renders fireball game nearly useless (only useful midscreen where you can jump at them if they decide to counter)

-can change aerial trajectory
-can saiha psychoballs for meter
-hard to deal with left right mixups due to hitbox on DP, and slow motion for super.
-1f command grab

-j.D can beat DPs
-can build meter with raijinken and neutralize fbs
-has really good and safe pressure
-1f command grab

what can i do against these characters?!


  • Strongest Tiger
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Re: Athena Matchup Discussion
« Reply #16 on: April 30, 2014, 06:53:03 PM »
That iori match up is really lacking being an iori player that match up isn't nearly as simplistic as you all make it sound, iori has air superiority, a fast hop and poke in jump b that makes it pretty hard for you to zone considering when we read psycho balls or react to your animations we can jump d or b you in the head for free damage or a potential combo. Not to mention with one bar we can Qcb+BD through fireballs. If you attempt lows qcb+c low crushes.