King of Fighters XIII > Sie Kensou
Sie Kensou (Console)
nilcam:
Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick
* = EX version possible
Command Normals
Backflip Feint - ;b ;d
Special Moves
Chokyudan - ;qcb ;a / ;c *
Ryutouda - ;qcf ;a / ;c
∟ ;qcf ;a / ;c (Ryutetsushou)
∟ ;qcf ;b / ;d (Hasei Shitsukuu Zanryuu)
Ryubokko - ;dp ;a / ;c *
Ryugakusai - ;rdp ;b / ;d *
Ryusogeki - ;qcb ;a / ;c (in air) *
Sikuzanryukyaku - ;qcf ;b / ;d *
Desperation Moves
Super Chokyudan - ;qcb ;qcb ;a / ;c *
Super Punch Drill - ;qcf ;hcb ;a / ;c
Neomax
Seigan Senki Hakkei - ;qcf ;qcf ;a ;c
Kensou's Wiki entry.
Console changes:
*Air EX qcb.P starts up faster
*s.B>C is now a target combo. Follow ups possible after it hits.
*His punch super is now a 1 frame throw
*When air qcb.P hits, it can be canceled with a special or greater
*His fb’s recovery time is improved
Producer Yamamoto says: Aside from being a good way to disrupt guard, his punch super can be used effectively to catch opponents who roll past his fb. His fb game has improved and can be used as a central strategy now that the recovery is better. His air qcb.P can be cancelled with any special and the new s.B>C target combo can be linked by following with c.B or s.D. I recommend using these changes aggressively along with his fb whilst minding distances.
nilcam:
nilcam:
Reserved
milesw:
you cant max cancel ex fireball super?
what gives?
oricon:
Heres a console exclusive new BNB combo for Kensou.
CR ;b ST ;b ST ;c CR ;b xx Rekkas
+ Damage: 240
Got a decent HD combo
Jump ;c ST ;b ST ;c ST ;b ST ;c Activate HD Mode ST ;d RDP ;d HD Cancel Rekka x2 RDP ;d HD Cancel Rekka x2 RDP HD Cancel Air QCB ;c land QCB x2 ;a ;c Max Cancel QCF x2 ;a ;b
+ Damage: 902
+ Meters Used: 4
Note: If you do replace the last RDP with an EX one you can do 935 damage.
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