King of Fighters XIII > Sie Kensou

Sie Kensou (Console)

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nilcam:


Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

* = EX version possible

Command Normals
Backflip Feint - ;b ;d

Special Moves
Chokyudan - ;qcb ;a / ;c *

Ryutouda - ;qcf ;a / ;c
  ∟ ;qcf ;a / ;c (Ryutetsushou)
          ∟ ;qcf ;b / ;d (Hasei Shitsukuu Zanryuu)

Ryubokko - ;dp ;a / ;c *

Ryugakusai - ;rdp ;b / ;d *

Ryusogeki - ;qcb ;a / ;c (in air) *

Sikuzanryukyaku - ;qcf ;b / ;d *

Desperation Moves
Super Chokyudan - ;qcb ;qcb ;a / ;c *

Super Punch Drill - ;qcf ;hcb ;a / ;c

Neomax
Seigan Senki Hakkei - ;qcf ;qcf ;a ;c

Kensou's Wiki entry.

Console changes:
*Air EX qcb.P starts up faster
*s.B>C is now a target combo. Follow ups possible after it hits.
*His punch super is now a 1 frame throw
*When air qcb.P hits, it can be canceled with a special or greater
*His fb’s recovery time is improved

Producer Yamamoto says: Aside from being a good way to disrupt guard, his punch super can be used effectively to catch opponents who roll past his fb. His fb game has improved and can be used as a central strategy now that the recovery is better. His air qcb.P can be cancelled with any special and the new s.B>C target combo can be linked by following with c.B or s.D. I recommend using these changes aggressively along with his fb whilst minding distances.

nilcam:

nilcam:
Reserved

milesw:
you cant max cancel ex fireball super?
what gives?

oricon:
Heres a console exclusive new BNB combo for Kensou.

CR ;b ST ;b ST ;c CR ;b xx Rekkas
+ Damage: 240

Got a decent HD combo

Jump  ;c ST  ;b ST  ;c ST ;b ST ;c Activate HD Mode ST ;d RDP ;d HD Cancel Rekka x2 RDP ;d HD Cancel Rekka x2 RDP HD Cancel Air QCB ;c land QCB x2  ;a ;c Max Cancel QCF x2  ;a ;b
+ Damage: 902
+ Meters Used: 4

Note: If you do replace the last RDP with an EX one you can do 935 damage.



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