Hey CMD.Duc, while you're here, do you think you could talk a little bit about the narrow spike link from st.C to f+A? Do you use it and what do you look for in terms of speed of the execution and visual cues?
EDIT:
Been working on it.
You can buffer in the first qcb+D before the forward A hits, but you should time it so that you hit the D button when the f+A animation ends. After that, quickly do another qcb+D. I'm finding some interesting applications.
The move comes out fast and can be made safe on block if you use it as a poke from far away. I know, weird, but it actually works out in our favor at that instance. if they're too slow to punish it or you land it on the tail end, you can get yourself in their face without much consequences. It's also a near instant low (since it's fast and combos off of st.C f+A. You can do an interesting mix-up off of st.C, f+A where you can go for a low after the f+A is blocked instead of going for Ein trigger. Since it's so fast, it'll be hard to react to. They might have to guess in order to block it.