repoost from oki page, if anyone had posted this before forgive me.
I've come up with a safe jump setup with K'.
This is in particular very good for point K', as there is often times when you cannot go for an optimal 1b1d combo due to meter constraints. Some characters can use their fastest DPs or EX DPs to go through, as I continue to test I will complete the listing below.
st C > 236A > fB > st A > neutral hop B.
You can instead go for 623C off the fB, and get some more damage out of it, but I would honestly use a safe jump setup in this particular instance more often than not, as you are granted free pressure as a result.
People it doesn't work on:
Ash (d~u+B and d~u+BD)
Normal Kyo (623A and 623AC)
Benimaru (623BD)
Daimon can at best make it whiff with his invincible throw.
Terry (d~u+AC)
Saiki (236236K)
Ryo (623A and 623AC)
Robert (623A and 623AC)
Takuma (hcb+BD, hcf+BD guard point will absorb the hit but the fireball will whiff, of fhcf A, C and AC will absorb the hit but the fireball itself will be blocked)
Mr Karate (623A is the only move I could find that beat it)
Iori (623A and 623AC and hcf AC, EX maiden masher as well)
Mature (623AC allows for escape)
Elisabeth (hcbf AC, 214AC)
Duo Lon (236BD allows for escape)
Shen (CABC)
Kim (d~u+BD)
Tested everything but Raiden's 30~s drop kick.
King (236236A or AC)
Yuri (623A)
Kula (623C, 623AC)- Is her C crow bite really faster than her A? Probably the strangest thing I found out during this testing.
Athena (hcf+A and hcf+C, AC is too fast. hcbx2A and EX also work)
Chin (hcb+B, hcb+BD)
Clark (he can hcf+B it but you can jump out)
Leona (d~u+AC)
Let me know if you guys find any other escapes or if my information is erroneous, thanks.