King of Fighters XIII > Kula Diamond
Kula Diamond (Console)
nilcam:
Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick
* = EX version possible
Throws
Ice Coffin - ;bk / ;fd+ ;c / ;d
Command Normals
One Inch Punch - ;fd + ;a
Slider Shoot - ;df + ;b
Special Moves
Crow Bites - ;dp + ;a / ;c *
Diamond Breath - ;qcf + ;a / ;c *
Counter Shell - ;qcb + ;a / ;c
Ray Spin - ;qcb + ;b / ;d
∟ ;fd + ;b (Standing) or ;fd + ;d (sitting)
Desperation Moves
Diamond Edge - ;qcf ;qcf + ;a / ;c
Freeze Execution - ;hcb x2 + ;a / ;c
Neomax
Neo Freeze Execution - ;hcb x2 + ;b ;d
Kula's Wiki entry.
Console changes:
*s.B adjusted. Compared to the arcade, Kula now moves forward giving the move greater range.
-Recovery on df.B improved
-EX Ray Spin no longer invincible
*EX Ray Spin Sit recovery improved
-EX Diamond Edge is faster
*Freeze execution adjusted. Faster and follow-up hitbox improved.
-EX Counter shell has a stronger hitbox
Producer Yamamoto says: Both supers expending 2 meters have become more powerful. Both make Kula invincible and are good for interrupting opponents or as anti-airs. Her use of meter has increased, so she has become a character that will test meter management skills. It may be fun using the wire damage on counter hit on her EX counter shell.
nilcam:
Reserved
nilcam:
Reserved
currentlemon:
No replies yet, ok I'll start. What were Kula's best and worst match-ups in the arcade version and how did they change compared to the console version?
shinefist:
With kula, i found that rapid fire A technique. Who wants to know it..... lol
Press A first as you cannot do it off the first A. During the first A, press A+C+D, A+C+D then repeat, you can get an easy 10 hits which is great after sC, f+A, (B+C) A, A+C+D *9.
Its very easy to achieve so it should be staple in combos from now on and adds great damage if you just do it followed by crouch B, sB, f,d,df+C or qcb+B+D, qcb+B, f+B, f,d,df+C (corner).
I have not experimented on this move as to see how much guage it fills.
Enjoy kula fans.
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