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EX Iori (Flames)

Started by nilcam, December 06, 2011, 06:48:04 AM

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Violent Kain

Hi, does anyone know how to hit with  ;dn ;c after aoihana ex?

I´ve tried it and iori recovers after, it seems that there is some kind of trick so you can cut recovering time in the Aoihana.

SNKP does this in this video http://youtu.be/r03eAYlxgUA?t=5m19s

bzerk

Yep  he shares that motion with his command grab...    Honestly though is dp xx qcf+p even worth risking the execution error? 

Saitsuofleaves

Quote from: bzerk on December 09, 2011, 07:43:44 PM
Yep  he shares that motion with his command grab...    Honestly though is dp xx qcf+p even worth risking the execution error? 


Not really.  If you really need to land EX FB,  you can just get it off of Rekkas rather than DP.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

hiltzy85

If you hit an EX fb and leave them frozen for longer (more hits), does it make the damage scaling on the rest of the combo worse?  EX fb already seems to scale stuff really badly...
Former Semi-Serious MK9 player, Mediocre T6 player, maybe one day I'll be a Mediocre KOF XIII player, too

Proto Cloud

Anyone else feel this man is way too good for his own right?

I'm gonna start calling him Greatest Hits Iori, when he's got everything good he's ever had in the series.

Ky0

Quote from: Saitsuofleaves on December 09, 2011, 07:46:08 PM
Quote from: bzerk on December 09, 2011, 07:43:44 PM
Yep  he shares that motion with his command grab...    Honestly though is dp xx qcf+p even worth risking the execution error? 


Not really.  If you really need to land EX FB,  you can just get it off of Rekkas rather than DP.
Yeah, agree. Not really, but its one thing in his trials... :/

Quote from: Proto Cloud on December 09, 2011, 10:38:35 PM
Anyone else feel this man is way too good for his own right?

I'm gonna start calling him Greatest Hits Iori, when he's got everything good he's ever had in the series.
lol, but yes, he's really good char :)

KoF 4 EVA

LouisCipher

I need some help doing Flame Iori's Neomax combos.

I keep trying to do SRk into Rekka, then SRK and back but I accidentally get his QCFx2 super out instead. Or I try to do Rekka into HCB Kick, and I just get the 2nd hit of the rekka.

Meanwhile I can use Claw Iori and mash and get an easy Neomax combo.
Team: Billy, Clark, Hwa.

BiGGDaddyCane

#37
Quote from: Proto Cloud on December 09, 2011, 10:38:35 PM
Anyone else feel this man is way too good for his own right?

I'm gonna start calling him Greatest Hits Iori, when he's got everything good he's ever had in the series.

Lol, Yea

Another thing I wanted to personally address though probably said before is that alot of people are blabing about his damage output is poor compared to Flameless Iori.

However, look at the strong amount of tools Classic Iori has compared to Claw. If he had high/strong damage he"ll be easy Top or S Tier. (BTW his EX DP is Ridiculous lol, love it)

hiltzy85

I would say that he DOES still have pretty good damage.  He has a lot of really simple combos that do between 250 and 400 without using too much meter...However, that seems to be a pretty hard plateau that requires a lot of stocks or using HD to pass.  cl.B, f+A,A, qcf+C, super cancel ya otome - saika does around 450 (2 stocks, 1 drive), i think, but getting over 500 takes some doing

On the otherhand, claw Iori's normal corner BnB does like 470-500 (and is easy) depending on what you use as a starter for 1 stock and one drive, and adding more stocks/drives can easily boost it up to like 700.  I don't think there is any doubt that EX iori's dp is much better (normal and EX), and being able to zone a bit helps him too
Former Semi-Serious MK9 player, Mediocre T6 player, maybe one day I'll be a Mediocre KOF XIII player, too

LouisCipher

Messed around with him a bit. My goal is just to figure out easy Hyper Drive combos for Billy and Flame Iori.

I really hate his QCFx2 Super. It looks cool but it does little damage and I accidentally get it out a lot. I'm trying to find a practical Hyper Drive after doing the overhead B kick and cancel into Hyperdrive, then I try to do SRK or EX SRK and I get that damn super out. I try to do Rekka instead but the timing is pretty tight.

Does his EX Rekka have any special properties?
Team: Billy, Clark, Hwa.

Saitsuofleaves

Just do DP+C HDC HCB+D HDC DP+C HCB+D a bunch of times (I can't remember the exact number) and then cancel DP+C into Yaotome and Max Cancel.  Does like 80% and is easy as hell once you get the hang of it.  Just can't be too...energetic with commands, just get a nice smooth rhythm going.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

LouisCipher

Sorry to sound glib, but what is HDC?
Team: Billy, Clark, Hwa.

hiltzy85

HDC is hyperdrive cancel.  Also, for his EX rekkas, I think they have some invicibility on start up.  Other than that, they do more damage than the C version and seem to travel farther, and if you drive cancel into EX rekkas from something that puts them in the air (like second hit of DP or second hit of normal rekkas) they get put in a juggle state.
Former Semi-Serious MK9 player, Mediocre T6 player, maybe one day I'll be a Mediocre KOF XIII player, too

LouisCipher

Well, his EX SRK has invincibility and goes through projectiles and it's an easy drive cancel into his Rekka or anything for a minimum of 300 damage.
Team: Billy, Clark, Hwa.

Parapets

For anyone having trouble with executing dp+P or DC'ing it without accidentally getting a DM, try inputting the DP as 63256P to get around the input overlap.