Author Topic: EX Iori (Flames)  (Read 77692 times)

BiGGDaddyCane

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Re: EX Iori (Flames)
« Reply #45 on: December 12, 2011, 06:36:14 PM »
Yea im maining him now, feel like ive adjusted to his 13 playstyle. He's defensibly solid in my book, cant wait to play some offline matches; since netcode is borderline OK and my Modem is BS.

BiGGDaddyCane

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Re: EX Iori (Flames)
« Reply #46 on: December 12, 2011, 08:47:24 PM »
Main thing I have to adjust to was the recovery on his Projectile. Feels slower then in the previous KOF's to me for some reason.

Also, thinking that Command Grab straight to ST. ;c didn't work anymore; but it does work just find.

LouisCipher

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Re: EX Iori (Flames)
« Reply #47 on: December 13, 2011, 12:49:22 AM »
Has anyone found a use for his EX Fireball? It's funny, everyone (including myself) was thinking it would be OP, but it scales so much it's practically not worth it.
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Saitsuofleaves

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Re: EX Iori (Flames)
« Reply #48 on: December 13, 2011, 03:12:30 AM »
Has anyone found a use for his EX Fireball? It's funny, everyone (including myself) was thinking it would be OP, but it scales so much it's practically not worth it.

Everyone?  The ones think it would be OP were in the minority, and those who didn't think it was (myself included) pretty much told you this would be the reason.

Best thing I can think of is position influencing.  Either side switching or being able to push your opponent more to the corner, so if getting there is important to you than it is a bit helpful.
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hiltzy85

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Re: EX Iori (Flames)
« Reply #49 on: December 14, 2011, 12:57:32 AM »
so you can in fact push them around while they are frozen?  I didn't realize.  But yeah, it seems to not be worth using in combos at all.
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KCs NOTORIOUS

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Re: EX Iori (Flames)
« Reply #50 on: December 14, 2011, 01:56:43 AM »
Are there any ex iori vids out there that haven't been posted yet?
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LouisCipher

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Re: EX Iori (Flames)
« Reply #51 on: December 14, 2011, 02:51:11 AM »
Are there any ex iori vids out there that haven't been posted yet?

http://youtu.be/I_CJEEOePr4
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Re: EX Iori (Flames)
« Reply #52 on: December 14, 2011, 03:56:25 AM »
Thanks, that actually helps a lot.
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LedHendrix

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Re: EX Iori (Flames)
« Reply #53 on: December 14, 2011, 11:21:29 PM »
Stupid question but.... where is this guy on the select screen?
I just bought the DLC, downloaded it fine, but I don't see him on my character select screen.
Where should he be?

Saitsuofleaves

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Re: EX Iori (Flames)
« Reply #54 on: December 14, 2011, 11:52:01 PM »
Hit Select/Back when your cursor is on Iori.
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seekritdude

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Re: EX Iori (Flames)
« Reply #55 on: December 18, 2011, 09:00:28 PM »
I made a quick example of some iori combos for console here just getting to posting it now shrug...

KOF XIII more console idea scraps/left overs... Iori, Kim, Kyo, K' Combo video

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Re: EX Iori (Flames)
« Reply #56 on: December 19, 2011, 10:02:25 AM »
Does anybody know how to punish kyo's double kick pressure he uses, for some reason i can't punish it with anything.
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darkTown2

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Re: EX Iori (Flames)
« Reply #57 on: December 19, 2011, 10:06:51 PM »
Does anybody know how to punish kyo's double kick pressure he uses, for some reason i can't punish it with anything.

it is made so that the only way you can really punish it is with spending a meter on blowback, or if your character has a really fast command grab. it is a generally safe move to most of the cast.
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Demoninja

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Re: EX Iori (Flames)
« Reply #58 on: December 19, 2011, 11:57:53 PM »
Does anybody know how to punish kyo's double kick pressure he uses, for some reason i can't punish it with anything.

it is made so that the only way you can really punish it is with spending a meter on blowback, or if your character has a really fast command grab. it is a generally safe move to most of the cast.

No it was not made so the only way you can punish is with a blowback. If you have a halfway decent dp you can dp between the two kicks. If you block both kicks every character can land a normal throw.

darkTown2

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Re: EX Iori (Flames)
« Reply #59 on: December 20, 2011, 02:49:22 AM »
you're definitely right a being able to dp i didn't even think about the first kick in my post. you can actually use a lot of fast invincible moves on the first kick ( enough time to do a blowback without using a meter and still hit).

 however they can tech a normal grab since you can tech grabs during recovery so that won't work.
« Last Edit: December 20, 2011, 03:33:31 AM by darkTown2 »
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