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The King of Fighters XIII Gameplay discussion (All shortcuts on 1st page)

Started by Kane317, August 18, 2010, 12:06:37 AM

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BioBooster

^That is an awesome find.

So for Robert is it jump > NM with BCD?

Diavle


Mazinkaiser


Diavle


JuiceboxAbel

I played some KOF last night on the neomaxico stream. Can you guys critique my play please?

http://t.co/Alx8yKF 23:30 until end
http://t.co/G1TqSy6 59:50 until 84:00

I'd really appreciate it!
I stream KoFXIII ALL THE TIME: Twitch.tv/juiceboxabel
twitter: @juiceboxabel

GoldenGlove

I don't know what critique there is to offer for vids of you beating up on people who don't know how to play.

JuiceboxAbel

Quote from: GoldenGlove on December 23, 2011, 09:02:05 PM
I don't know what critique there is to offer for vids of you beating up on people who don't know how to play.

Probably just watch the matches with git_thrown in the 2nd video then, lol.

Yeah, they're still learning.
I stream KoFXIII ALL THE TIME: Twitch.tv/juiceboxabel
twitter: @juiceboxabel

oricon

How do i drive cancel Kyos command grab into his dp without his orochinagi coming out.

Running Wild

You need to return to neutral before inputting the dp, that should do the trick.

Ash

Quote from: JuiceboxAbel on December 23, 2011, 10:16:43 PM
Quote from: GoldenGlove on December 23, 2011, 09:02:05 PM
I don't know what critique there is to offer for vids of you beating up on people who don't know how to play.

Probably just watch the matches with git_thrown in the 2nd video then, lol.

Yeah, they're still learning.

Seems like you have a lot of practice with your offense since you're playing against players that you have no problem with. You'll probably need more help with defense and zoning against better players, but we would need videos of you having matches with players closer to your level or better.

Other than that, general gameplay is overall good, but some things I did notice.

- Probably shouldn't use sweeps as often. A player with stronger offense will notice and you'll get hopped in on and combo'd
- Didn't see much use of air CD attacks. They generally have high priority and will beat out anti air normals if you control the distance of the attacks correctly. Another thing is that move has the longest blockstun, useful for pressure. Counter hits will allow you to juggle further, so you'll need to get used to the appropriate follow-up combos.
- Meter management was ok, but could be better. Generally I see most people get full drive meter, but don't seem to use it for a while. In a game against a player that actually has very good meter management, you'll want to make sure you use your gauge while their's is full before they do. If you land an HD combo first, they'll have to play catch up and burn their meter, thereby filling yours quickly. Probably one of those most important factors in a game where players around the same level who can both land full HD combos.

Let us know when you have matches that you have close games or losing games. I'm sure there would be much more help we can provide you with.

oricon


4leaf


FataCon

Quote from: oricon on December 27, 2011, 09:03:19 PM
how do you DC Leona's moon slasher into grand saber

Shortcut on 1st page.

Quote from: 4leaf on December 27, 2011, 11:56:58 PM
charge 1~7 a/c, 4~6 b/d.

You don't have to hit 4 since the 7 is storing the charge, remember? ;)

4leaf


oricon