you know i was thinking about something.
all these new bg's for console, does anybody else think they were more specifically made for the online experience more so than anything else?
That's a common idea I've heard all the way back in the DOAU days on Xbox, but it really shouldn't happen with competent new and game coding.
The game shouldn't even waste bandwidth trying to synch background animations up; those should just be left to each others personal game systems processing. Of course it made sense in DoA, since the stages could be destroyed, and transitioned from one place to the other, but in a game like KoF, the only info that MIGHT need to be transmitted is "now as round 2 BG, with X special characters displayed", nothing that should present lag, or need constant updating.
I think we can think the sparse population, normal looking characters, and less background animation more to time restraits, feedback, and ease of creation.
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Oh, and on the Terry Low hitting fireball... not it it's current multi-hit, enemy-locking state, hehe. While I'd enjoy that to no end, he'd make wicked unblockables everywhere, which might be a bit too good (though It'd still require meter.) This would basically give him free HD combo ops any time he lands a knockdown, as long as he's willing to use the 1 bar of DM to lock you down.
Yup, the more I think about it, the move I'd like to see firekick, lol. Expecially if the first hit left you grounded, allowing something like Firekick -> powerwave -> Firekick HD cancel strings, it'd basically give him that Shen and Iori-like "HD Cancel Master" style midscreen combo, which he seems to lack somewhat ATM.