Okay, possibly another dumb question about jump ins. In 3S I'm so used to someone jumping in with Low Kick or just a bad jump meaty, and trying to throw me or subject me to some form of Yomi Magic. So let's say they jump in with an early jumping C or D, didn't look like they could combo off of it, so I try to throw them with Toward C or D or reversal out. I can never get that out.
So, what's going on? I know KOF has an anti-tick throw system (unless you use Clark) where it doesn't matter how early you do your jump in, the game is not going to give you a tick throw, unless your jump in totally whiffs.
But I don't understand how an early jump can still lead to a block string.