Author Topic: The King of Fighters XIII Gameplay discussion (All shortcuts on 1st page)  (Read 241808 times)

nilcam

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Re: The King of Fighters XIII Systems/Technical/Gameplay discussion
« Reply #555 on: December 07, 2011, 03:33:42 PM »
That sounds like an "overlapping" input problem. I think you're accidentally doing ;fd, ;dn, ;df, ;fd for the uppercut and the second ;qcf is being read as the second half the super. Try tiger kneeing the fireball ( ;qcf ;uf).

KBlackNoah

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Re: The King of Fighters XIII Systems/Technical/Gameplay discussion
« Reply #556 on: December 07, 2011, 04:24:06 PM »
1. is there a shortcut for  ;fd ;df ;dn ;db ;bk ;fd ? (i can't link that  ;dn ;df ;fd ;b into grab for elisabeth)
2.some easy way to do  ;dn ;up  ;a and link it into  ;bk ;fd ;b for leona

thank you

sibarraz

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Re: The King of Fighters XIII Systems/Technical/Gameplay discussion
« Reply #557 on: December 07, 2011, 04:44:16 PM »
1) Don't Know

2) You had to charge with DB, then UB + Button and then UF + button

I can't do it when I put the stick/pad on neutral, but if I do a full circle motion it always came out


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KBlackNoah

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Re: The King of Fighters XIII Systems/Technical/Gameplay discussion
« Reply #558 on: December 07, 2011, 04:58:06 PM »
2) You had to charge with DB, then UB + Button and then UF + button

why uf + b? or you can do like elisabeth ..after the first motion F+ button.I will try tho

le: sorry i see now on the 1 st page - i missed that.thanks
« Last Edit: December 07, 2011, 05:03:32 PM by KBlackNoah »

MUSOLINI

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Re: The King of Fighters XIII Systems/Technical/Gameplay discussion
« Reply #559 on: December 07, 2011, 06:43:33 PM »
yo kbn, how many characters you beat trial mode with? also, wanna sell me 1 of your sticks?
In the end, there can only be XIII.

http://www.youtube.com/watch?v=1p0XsEizwHA

Still mo sweet Chariots, keep on swingin'!

KBlackNoah

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Re: The King of Fighters XIII Systems/Technical/Gameplay discussion
« Reply #560 on: December 07, 2011, 07:20:04 PM »
only with vice (it's the most accessible and not that hard to do)... i am struggling with elisabeth, iuri and leona right now and i have like the first 3-4 trials with almost all the characters.Only problem so far is learning and doing the shortcuts right - execution is not a problem and i find it very easy than older kofs - you just have to memorize a lot of bullshit for those trials LMAO

sorry but i do not sell any of my sticks.you should try the official hori store or matcatz - they ship to most of western europe and have discounts during streams.

i would recommend getting a hori vx sa or at least a te stick.

if i manage to do them all i expect some kind of nobel prize for wasting time with useless, fucking long and hard to memorize, hard to do combos

still very rewarding when you manage to finish the last trials of a character
« Last Edit: December 07, 2011, 07:25:57 PM by KBlackNoah »

MUSOLINI

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Re: The King of Fighters XIII Systems/Technical/Gameplay discussion
« Reply #561 on: December 07, 2011, 07:31:36 PM »
yeah i think i  finished half of the casts trials along with my li bro.im actuallyimpressed about it myself since im using a ps3 pad and it sucks balls. like you said, memmorizing it is a bitch. my biggest problem is the analog, im having trouble canceling  ;dn ;up into  ;dn ;db ;bk on analog. i did these hd combos on a fucking laptop on kb and with  no trouble. analog blows for charge characters.
In the end, there can only be XIII.

http://www.youtube.com/watch?v=1p0XsEizwHA

Still mo sweet Chariots, keep on swingin'!

KBlackNoah

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Re: The King of Fighters XIII Systems/Technical/Gameplay discussion
« Reply #562 on: December 07, 2011, 07:34:31 PM »
i don t know how people adapted to the analog to play fighting games.That is too sensitive for me.Maybe an analog neo geo pad would be ok.Also i don t have so much time for kof xiii right now because of that karkand map pack LOL

My biggest problem is that i am used with
 ;a ;b
 ;c ;d

Layout and that doesn t work to well for advanced combos - i might try to switch to
 ;a ;c
 ;b ;d


« Last Edit: December 07, 2011, 07:42:40 PM by KBlackNoah »

Kane317

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Re: The King of Fighters XIII Systems/Technical/Gameplay discussion
« Reply #563 on: December 07, 2011, 09:42:12 PM »
I'm having the same problem, normally you could shortcut that by double tapping P. It usually cancels your dp into fireball. However Iori refuses, I'm at a loss as well.

That's because that shortcut only works in HD mode, refer to the Shortcut and buffering Quick Reference (use the longcut instead).

Same issue with his  ;fd ;dn ;df;c into  ;dn ;db ;bk + ;a it super cancel's into his can of whoop ass (not what it's called of course). Am I doing something wrong? Is there a quick, shortcut, or is it just all done in 1f like SF combo's?

To prevent the SC from happening, hold the df direction while doing the dp+C then do qcb+A and it'll prevent it from SC'ing.
« Last Edit: December 07, 2011, 09:49:29 PM by Kane317 »

LouisCipher

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Re: The King of Fighters XIII Systems/Technical/Gameplay discussion
« Reply #564 on: December 08, 2011, 09:01:21 AM »
Which characters have invincible attacks on wakeup that are not EX? Not counting supers obviously.
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MUSOLINI

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Re: The King of Fighters XIII Systems/Technical/Gameplay discussion
« Reply #565 on: December 08, 2011, 07:06:13 PM »
i don t know how people adapted to the analog to play fighting games.That is too sensitive for me.Maybe an analog neo geo pad would be ok.

i dont have any other means you monkey, that's why i asked you to sell me one of your sticks. my lil bro is in japan till february, hes keeping an eye out for 1 of those neo usb pads, if he can find 1 (why the fuck are these laughable cheap quality easily breaking down but still best pads out there for execution in such limited numbers?

also kbn, dpad gives me blisters, must.... use.... analog, lol.
In the end, there can only be XIII.

http://www.youtube.com/watch?v=1p0XsEizwHA

Still mo sweet Chariots, keep on swingin'!

Diavle

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Re: The King of Fighters XIII Systems/Technical/Gameplay discussion
« Reply #566 on: December 08, 2011, 07:27:48 PM »
The hell, Kula's lay spin eats up Haohshokohkens?

The guy did the lay spin and I did the super with Ryo. The twirly kick nullified the Haohshokohken (it vanished) and then she hit Ryo with the ice shard followup.
« Last Edit: December 08, 2011, 07:34:43 PM by Diavle »

Saitsuofleaves

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Re: The King of Fighters XIII Systems/Technical/Gameplay discussion
« Reply #567 on: December 08, 2011, 07:38:23 PM »
Uh, exactly why are you firing HaohShokohkens at her anyway?  She can reflect those.
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Diavle

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Re: The King of Fighters XIII Systems/Technical/Gameplay discussion
« Reply #568 on: December 08, 2011, 07:55:32 PM »
Because the guy was abusing lay spins and I saw it coming?

MUSOLINI

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Re: The King of Fighters XIII Systems/Technical/Gameplay discussion
« Reply #569 on: December 08, 2011, 08:31:55 PM »
lol.

if true thats some straight up bs. maybe her high rayspin went over it and you thought it disaeared instead of being absorbed and you didnt notice it because of lag?
In the end, there can only be XIII.

http://www.youtube.com/watch?v=1p0XsEizwHA

Still mo sweet Chariots, keep on swingin'!