King of Fighters XIII > Kim Kaphwan

Safe Jumps

(1/3) > >>

Sharnt:
Kim has a lot of Hardknockdown moves, Air qcb.K, d~u.D~d.D, d~u.BD, his throw, his qcb hcf.BD, and the last but not the least his qcb hcf.AC.

Sadly you don't have the time to safe jump right after a qcb hcf.BD.

But you can after every one else of these moves.

Nevertheless those safe jumps aren't safe for the same things, i'll try to do a list from the worst to the better.


d~u.BD
Hop.A ASAP after landing.
If your opponent is close to the ground (combo height):
4 Frames (Or more) Safe Jump, you will eat Kyo/K'/etc Ex dp, but win against the A version and guard C version.
Works both on midscreen and the corner.
In mid air it's really random. You might be safe jump only slow invincible moves, be very cautious.


qcb hcf.AC
Works for both situation, opponent on the Ground or in the Air
Little pause then hop.
3 Frames Safe Jump, you will eat Kyo Ex Orochinagi if it's well timed, and 3 Frames invincible moves, but guard Ex or normal dp, it's working both in corner and midscreen.



Throw
Midscreen :
Little delay then HyperJump.A or C or D. Or you can also do a little run and then Hop.A/D
3 Frames Safe Jump, you will eat Kyo Ex Orochinagi if it's well timed, and other 3 Frames invincible moves, but guard Ex or normal dp.
Corner :
A longer delay then Hop.A
2 Frames Safe Jump, you will eat Kyo Ex Orochinagi if it's well timed, and other 2 Frames invincible moves, but guard Ex or normal dp.

Air qcb.D
Works for both situation, opponent on the Ground or in the Air.
Little delay then Hop.A/B/C/D/CD (The C version is really nifty).
2 Frames Safe Jump, you will eat Kyo Ex Orochinagi if it's well timed, and other 2 Frames invincible moves, but guard Ex or normal dp, it's working both in corner and midscreen.
Air qcb.B
Works for both situation, opponent on the Ground or in the Air.
Little delay then Hop.A/B/C/D/CD (The C version is really nifty).
3 Frames Safe Jump, you will eat Kyo Ex Orochinagi if it's well timed, and other 3 Frames invincible moves, but guard Ex or normal dp, it's working both in corner and midscreen.



d~u.D~d.D (While a combo corner)
Hop ASAP.
3 Frames Safe Jump, you will eat Kyo Ex Orochinagi if it's well timed, and 3 Frames invincible moves, but guard Ex or normal dp. In mid air it's really random. You might be safe jump only slow invincible moves, be very cautious.



d~u.D,d.D
Hop ASAP.
4 Frames Safe Jump, you will eat Kyo/K'/etc Ex dp, but win against the A version and guard C version.
Works both on midscreen and the corner.
In mid air it's really random. You might be safe jump only slow invincible moves, be very cautious.
http://youtu.be/EtHUAqd1U_8

NB : Chin, Yuri specific :
Midscreen :
Air qcb.K -> neutral Hop.D



An extract from my docs, it wasn't made to be share, so be comprehensive with the format. I'm sharing it to help newcomers on the character and also to warn the players of other character :>


--- Code: ---
d.B,d.B,s.B,ff.A,qcb.B (183 Dmg) => ASAP Hop
Not Safe on:
0 Ex : Ash, Chin (counter)
1 Ex : Kim, Joe, Kula, Athena, Elisabeth
2 Ex : Kyo, Shen, King, Maxima
Nm : Andy, Mai, Goro


Airborn opponent to d~u.D => ASAP Hop (While a combo corner)
Not Safe on :
0 Ex :  Chin (counter)
1 Ex : Elisabeth
2 Ex : Kyo, Shen, King
Nm : Andy, Mai (Whiff corner), Goro

Neomax => walk slightly backward => Hyper Hop
Not Safe on :
0 Ex : Chin (counter)
1 Ex : Elisabeth
2 Ex : Kyo, Shen, King
Nm : Andy, Goro

Shen safe jump setup for the CABC, King qcf qcf.AC. => very slight delay Hop (Do it ASAP to be safe)
--- End code ---

Diavle:
Thanks man, really appreciate this info.

Sharnt:
After further test, you can safe jump 2frame after d~u.D~d.D BUT THE TIMING IS VERY STRICT.

Saitsuofleaves:
Well I would assume saying it's 2 Frames for the Safe Jump would make that obvious.

Sharnt:

--- Quote from: Saitsuofleaves on December 08, 2011, 12:19:57 AM ---Well I would assume saying it's 2 Frames for the Safe Jump would make that obvious.

--- End quote ---
Well there are no true safe jumps in KOF XIII since every 2frames invincible moves beats everything, but you can safe jump some move which starts in more frames. So if you have a setup which allows you to setup in 4 frames it can be useful in a situation where your opponent didn't have gauge or for some characters.

Btw it's nice because i had some scruples to end with a d~u.D~d.D

Navigation

[0] Message Index

[#] Next page

Go to full version