King of Fighters XIII > Goro Daimon
Goro Daimon Wiki Building Thread
desmond_kof:
http://dreamcancel.com/wiki/index.php?title=Goro_Daimon_(XIII)
As of 12-7-11, he needs some details in the normals section, as well as updated analysis on his special moves, gameplay overview and combos.
Post your submission here, as well as feedback, questions, and mistakes you have found.
t3h mAsTarOth...!:
I've been practicing Tick HD Neomax setups... Here are a few of my findings...
- Do s.A or s.B and cancel it with EX dp+AC... If they were blocking low and couldn't react in time and guard the EX dp+AC, you can drive cancel it with dp+B/BD > HD Neomax Combo... This has to be done quite up close for it to work...
- Same way do (s.A) or (s.A, s.B) or (s.A, s.A, s.B) and cancel into dp+BC; during your recovery, go straight into DM > HD Neomax Combo... For s.A, s.A, s.B only EX DM will have the range...
- Anti-air with d/f+C and cancel with qcb+BC... Then go straight into hcf+A > HD Neomax Combo...
- Empty hop, press B+C right before landing... Immediately input dp+B/BD or hcb~f+AC upon landing and continue on with HD Neomax Combo...
- Similarly, empty hop and press hcb+BC right before landing... Immediately input f+AC *will give you hcb~f+AC* upon landing and continue on d/f+C, hcf+A/AC > HD Neomax Combo...
- Similarly jump/hop and press B+C as you are landing... Depending on your timing of the button press you will have 3 different options... The 1st option is the one posted above of whiffing the j.C that will come out due to pressing B+C in the air... The 2nd option is pressing it early during your jump... This will have the opponent deal with a j.C and Goro can land and do dp+B/BD > HD Neomax combo... The 3rd option is to time the B+C in the so that j.C will hit with enough stun for you to connect a s.C > HD Neomax Combo...
- Do any one of his normals and cancel with qcb+BC... If you cancelled form *light* normals then you can *tick* straight into dp+B/BD > HD Neomax Combo... If you cancelled from from *heavy* normals then you can *combo* into (dp+B/BD upon *hit* by cancelling qcb+B) or (dp+B/BD upon *block* by *not* cancelling qcb+B) > HD Neomax Combo...
- You can also cancel light/heavy normals with qcb+BC; then cancel qcb+BC with dp+C/AC for a double fake out + tick > HD Neomax Combo setup...
- Do any set of light normals and cancel with dp+BC/BCD or hcb~f+ABC... This will give you the opportunity to go straight into a HD Neomax Combo if you connect with your light normal... You can also do this from heavy normals; however, for heavy normals you can add a qcb+BC before dp+B/BD or hcb~f+AC and hit confirm off of that...
- You can sweep with cr.D and cancel into qcb+BC > HD Neomax Combo if they don't safe roll...
- For the following, there are a lot of ways to get into it... (s.A), (s.A, s.B), (s.A, s.B, s.B), (s.B), (s.B, d/f+C), (cr.B), (d/f+C), (s.C), (cr.C), (s.D) all work... Tick with the normal and cancel into HD mode... Then do dp+B/BD > HD Neomax Combo...
If i recall, j.D, s.D, HD, s.D, dp+BD, DM, Neomax is 100%...
desmond_kof:
Cool man, thanks for this. If you could, can you explain exactly what the tick is and what HD Neomax combo people would be doing? For people whom aren't too saavy on ticks. Thanks again.
t3h mAsTarOth...!:
Oh lol... I assumed people would just know what i was talking about... Pretty much all those setups let Goro do a "Tick Throw" and enter HD mode at the same time... For example, you do s.D and the opponent blocks the move... Press B+C to enter HD mode but don't press anything else... Then after a short delay, input dp+B/BD... The opponent will leave guard stun by now and you can grab them... Also since now you are in HD mode, you can follow-up the dp+B/BD with DC, DM, DC, Neomax...
desmond_kof:
Would the disadvantage to those setups be a possible alternate guarding by the opponent? I haven't tested that out yet with a few of the set ups.
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