King of Fighters XIII > Goro Daimon

Goro Daimon Wiki Building Thread

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Amedø310:
Corrected damage output for hcf+A (120 to 114), ex hcf+A (210 to 199), and hcf+C (80 or 90 to 76).

Added two combos under "No Stock, No Drive Gauge -":
far st. A, qcb+B(cancel), hcb, f+P = 193 dmg

far st. B, qcb+B(cancel), hcb, f+P = 203 dmg

Changed Tick HD Neomax Setups to Tips Section and added that info in that section. Also added buffering input info for qcb+B(cancel), hcb, f+P or hcbx2+P and frame traps in Tips section.

Buffering qcb+B in hcb, f+P or hcbx2+P

1. qcb+B(cancel), hcb, f+P = hcb+B, f+P

2. qcb+B(cancel), hcbx2 = hcb+B, hcb+P 


Frame Traps

1. cl. A, cl. C

2. cr. A, cl. A

3. cr. A, st. B

4. cr. A, cl. C

5. cr. B, cl. A

6. cr. B, st. B

7. cr. B, cr. B

sketchspace:
Here are some HD combos, he's missing options that don't involve NeoMax and some off of counterhit jump CD:

B, DF+C, (BC) D, DP + K, ((HDC) QCB + B, (HDC) HCF + C) x 4, HCB x 2 + AB (100% drive, 2 meters, 673 damage)
B, DF+C, (BC) D, DP + K, ((HDC) QCB + B, (HDC) HCF + C) x 4, HCB x 2 + P (100% drive, 1 meter, 581 damage)
B, DF+C, (BC) D, DP + K, ((HDC) QCB + B, (HDC) HCF + C) x 5 (100% drive, no meter, 517 damage)

D, (BC) D, DP + Kxx((HDC) QCB + B, (HDC) HCF + C) x 4, HCB x 2 + AB (100% drive, 2 meters, 706 damage)
D, (BC) D, DP + Kxx((HDC) QCB + B, (HDC) HCF + C) x 4, HCB x 2 + P (100% drive, 1 meter, 612 damage)
D, (BC) D, DP + Kxx((HDC) QCB + B, (HDC) HCF + C) x 5 (100% drive, no meter, 541 damage)

CH Jump CD combos, 100% drive
CH Jump CD, DF + C, (BC) HCF + A, HCB x 2 + P, (MAX) QCF X 2 + AB (100% drive, 3 meters, 839 damage)
CH Jump CD, DF + C, (BC) HCF + A, ((HDC) QCB + B, (HDC) HCF + C) x 4, HCB x 2 + AB (100% drive, 2 meters, 635 damage)
CH Jump CD, DF + C, (BC) HCF + A, ((HDC) QCB + B, (HDC) HCF + C) x 4, HCB x 2 + P (100% drive, 1 meter, 555 damage)
CH Jump CD, DF + C, (BC) HCF+ A, ((HDC) QCB + B, (HDC) HCF + C) x 5 (100% drive, 0 meter, 479 damage)

CH Jump CD combos, 50% drive
CH Jump CD, DF + C, HCF + A, (SC) HCB x 2 + AB (50% drive, 2 meters, 559 damage)
CH Jump CD, DF + C, HCF + A, (SC) HCB x 2 + P (50% drive, 1 meter, 455 damage)
CH Jump CD, DF +C, HCF + A, (DC), QCB + B, HCF + C (50% drive, no meter, 331 damage)

desmond_kof:
Hey, Sketchspace, thanks for the submission! I added his HD combos and I will add his CH Jump CD combos soon. The only question is when I perform the CH Jump CD combos I'm getting much less damage values (example 625 instead of 635 for the combo that ends in HCBx2+AC)? Am I doing something wrong? When I activate into HD I do CH Jump CD, df+BC while its df+C (BC) as you notated. Let me know whats up and thanks again man!

P.S. Be sure to introduce yourself here since you are new: http://dreamcancel.com/forum/index.php?board=4.0

sketchspace:
Yeah you're right my numbers are off.

So I tried it both on console and steam edition, these are the new numbers I came up with:
CH Jump CD, DF + C, (BC) HCF + A, ((HDC) QCB + B, (HDC) HCF + C) x 4, HCB x 2 + AB (100% drive, 2 meters, 647 damage)
CH Jump CD, DF + C, (BC) HCF+ A, ((HDC) QCB + B, (HDC) HCF + C) x 5 (100% drive, 0 meter, 491 damage)

As for why you're missing damage, I don't think you're getting the DF+C part.  What I mean without the notation is to do the command normal (DF+C), activate BC, then do the antiair grab (HCF + A) and go from there.  Your numbers are still off even when I skip the DF+C, so I'm gonna run some tests tomorrow since I got a theory about it.

Anyway, cool checking out this place and I'll say what's up in that intro forum.

desmond_kof:

--- Quote from: sketchspace on September 02, 2013, 06:00:36 AM ---Yeah you're right my numbers are off.

So I tried it both on console and steam edition, these are the new numbers I came up with:
CH Jump CD, DF + C, (BC) HCF + A, ((HDC) QCB + B, (HDC) HCF + C) x 4, HCB x 2 + AB (100% drive, 2 meters, 647 damage)
CH Jump CD, DF + C, (BC) HCF+ A, ((HDC) QCB + B, (HDC) HCF + C) x 5 (100% drive, 0 meter, 491 damage)

As for why you're missing damage, I don't think you're getting the DF+C part.  What I mean without the notation is to do the command normal (DF+C), activate BC, then do the antiair grab (HCF + A) and go from there.  Your numbers are still off even when I skip the DF+C, so I'm gonna run some tests tomorrow since I got a theory about it.

Anyway, cool checking out this place and I'll say what's up in that intro forum.

--- End quote ---

OHHHH shit, you're right I was doing DP instead of DF+C the command normal as you explained. You're numbers you provided are right, my bad, haha.

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