Hi all, i'm starting new topic because the oldiest one about the bug was closed.
just to recap them and discuss if are legit or not (of course it's not for flame, i'm enjoying this game so much) and demand/ask for a gameplay patch to atlus/snkp like nilcam did for the netplay, for now there are two point to discuss:
1) damage scaling freeze and activation:
http://dreamcancel.com/forum/index.php?topic=1620.msg37648#msg37648already pointed there and on SRK forum a guy did the homework and find just one other use with mature (dm connect during the hit of ex tears) this one seems no game breaking because have less chance to occour (at least i sense that, chin NM isn't invincible on startup, and with mature you have to mash a dm before the tears hits so good luck). later i search that thread too.
the second one smells:
2) normal throw combo in the corner:
all of us know (thx guys http://www.elive.pro/en/watch/ulAoJYsrw2kL look around min 8:00 if someone didn't know) about the magic behind benimaru in the corner... and it can lead to some good combo around 400 with good work, but a friend discover the same thing with kensou and chin!!! them have more easy 500 damage combo xD chin just qcf.qcf.AC, kensou have ex rdp.BD, (air) qcb.P, rdp.BD again or whatever a good kensou can do (and of course i think chin can do better than just a ex dm, was right my example).
no other guys have it, the one with good falling animation like yuri, andy, raiden, hwa, joe and other guys can't combo with the falling animation of the regular throw... beni, kensou and chin yes o.O, and ex collider of benimaru (of course other special, like ex command throw of betty) say wtf snkp!
jesus christ this is legit... was a console change declared from snkp for chin! (beni and kensou not.. btw)
3) Daimon (c->hcb,f+AC -> hcf+A) bounce and didn't connect, one post below xD
http://youtu.be/YYC2-A3mPQw