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Am I crazy or does it seem like you can tech throws during recovery now?

Started by Shiki Dan, December 08, 2011, 09:51:30 PM

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Shiki Dan

Correct me if I'm wrong, but in KOF 2002 UM and KOF XI I'm fairly sure that you can't tech throws while in the recovery frames of a whiffed/blocked special move?

Was that something added in? I didn't play KOF 12 and never will, so I don't know if it's actually possible in the game as well.
Given that they went through the trouble of adding Alternate Guard back in (after being absent from KOF XI), it wouldn't surprise me...

Running Wild


Sharnt

Follow me on Twitter for a lot of stuff on KoF XIII :
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Saitsuofleaves

Yeah, I noticed at NEC.  I kept getting Burn Knuckles with Terry instead of Crack Shoot when going for blockstrings, and you all know how unsafe BK is on block that close, but I could keep teching throws like nothing.

First UMvC3, now XIII...anywhere tech is everywhere.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

Sharnt

Well it's far more annoying in UMVC3 than in KOF, KOF normal throws are not as powerful as in UMVC3 (They are never the best option to punish something to start with).
Follow me on Twitter for a lot of stuff on KoF XIII :
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Ky0


KoF 4 EVA

Shiki Dan

Quote from: Sharnt on December 08, 2011, 10:52:42 PM
I tested it, and yes you can 0_o

That's what I was afraid of.

To quote one Barry Burton: "OHH MY COD"

Tikok

You can always tech, even during a special move's startup. I don't really understand why they brought Alternate Guard back, since it wasn't in the arcade ver, but I don't dislike it~ , like half the cast have command grabs after all.

GenesisDC

So you unless you have a command grab, you can't punish rolls on reaction with a throw? Not a huge fan of that...

Tikok

Rolls have a lot of recovery in KoF XIII. You can easily punish with a damaging combo instead of a throw.

Nagare_Ryouma

I have been playing kof XI for years (until XIII console was released) and I am 100% sure you can tech throws while on recovery frames of a block attach also.
Throws hace always been the worst option to punish recovery.

Atb_555

This is a bit silly, someone needs to let SNKp know asap and release a patch.

Tikok

KoF is like that on purpose, snk is fully aware of it. They even decided to bring back Alternate Guard, that was missing on the arcade version.

Sharnt

Quote from: GenesisDC on December 09, 2011, 09:57:47 AM
So you unless you have a command grab, you can't punish rolls on reaction with a throw? Not a huge fan of that...
Well you can't tech throw if you are in the rolling move, but you can on the roll recovery.
It's that are showing my test though.
Follow me on Twitter for a lot of stuff on KoF XIII :
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Parapets

It was like this in previous KOF games as well, so it's nothing new. I think the reason for it is to keep things from being punishable by any character if they're only at -1 frame disadvantage or so. Throws are usually a bad punish option anyway, so it's really not a big deal.