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Terry Bogard Wiki Submission Thread: Submit your ideas here!

Started by steamwolf, December 12, 2011, 05:28:08 AM

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KnightKinetik

Thanks for the knowledge guys (edited my suggestion post to overhead instead of high)

desmond_kof

Quote from: Saitsuofleaves on June 02, 2012, 06:58:42 AM
In which case, we should indeed switch up the notation on the Terry Wiki then.

I just did, it's all gravy. :)

Thanks for the heads up Knightkinetik!
"Do not place so much importance on winning. The fight itself has value."

Amedø310

Terry Bogard Guard Gauge Damage
st. A: 6%
st. B:  6%
far. C:  12%
cl. C:  8% (1st hit) + 4% (2nd hit) [12% Total]
far st. D: 12%
st. D:  12%
cr. A:  6%
cr. B:  6%
cr. C: 12%
cr. D: 12%
st. CD: 16%
j. A:  5%
(head)  j. A:  6%
j. B:  5%
(head)  j. B:  6%
j. C: 10%
(head)  j. C:  12%
j. D:  10%
(head)  j. D:  12%
j. CD:  12%
(head)  j. CD:  14%
f+A: 12%
df+C: 12%
qcf+A: 6%
qcf+C: 8%
qcf+AC:  6% (1st hit) + 6% (2nd hit) + 6% (3rd hit) [18% Total]
qcb+A: 12%
qcb+C: 14%
qcb+AC:  18%
qcb+B: 6%
qcb+D: 6% (1st hit) + 6% (2nd hit) [12% Total]
qcb+BD:  12%
d~u+A:  4% (1st hit) + 1% (2nd hit) + 1% (3rd hit) [6% Total]
d~u+C: 6% (1st hit) + 1% (2nd hit) + 1% (3rd hit) [8% Total]
d~u+AC: 2% (1st hit) + (1% x 16 hits) [18% Total]

This does not apply against Maxima, Goro, Clark, or Ralf. 


keechl


Reiki.Kito


Crimson_King15

In the Combo Section it states that it requires a counter hit for D Crackshoot to be able to be comboed after. This is not the case.

You can link a close standing C off of a D crackshoot on characters based on the opponent's character's natural height or positioning (standing or crouching).

For example on a standing takuma you can hit him with D crackshoot and link off of it as long as you only get the last hit if you get more than one it won't work no counterhit is needed but This doesn't work on a standing Kyo. However, B and D crackshoot can both be linked off of if you hit them on a crouching Kyo (same with robert, ryo... Also, I believe I heard when the game came out counter hits don't provide frame advantage just damage. So, if that's true we might also be confusing people with that statement.

If you would like I can compile a list of people who need to be crouching for these to link and a list of those who this works on while standing.



Reiki.Kito

Quote from: Crimson_King15 on July 17, 2012, 04:56:23 PM
In the Combo Section it states that it requires a counter hit for D Crackshoot to be able to be comboed after. This is not the case.

You can link a close standing C off of a D crackshoot on characters based on the opponent's character's natural height or positioning (standing or crouching).

For example on a standing takuma you can hit him with D crackshoot and link off of it as long as you only get the last hit if you get more than one it won't work no counterhit is needed but This doesn't work on a standing Kyo. However, B and D crackshoot can both be linked off of if you hit them on a crouching Kyo (same with robert, ryo... Also, I believe I heard when the game came out counter hits don't provide frame advantage just damage. So, if that's true we might also be confusing people with that statement.

If you would like I can compile a list of people who need to be crouching for these to link and a list of those who this works on while standing.




That'd be useful, thank you!

Crimson_King15

#23
Crackshoot D Standing link list

Takuma
Mr. Karate
kensou
Andy(surprising to me)
Iori (Claw)
Iori (Flame)
Mai (Should be noted that both Crackshoots whiff on a crouching Mai)
Yuri (Should be noted that both Crackshoots whiff on a crouching Yuri)
K'
Athena (Should be noted that both Crackshoots whiff on a crouching Athena)
Chin (Should be noted that both Crackshoots whiff on a crouching Chin)
Leona (Should be noted that both Crackshoots whiff on a crouching Leona)

Crackshoot D crouching link list

Kyo
Nest kyo
Benimaru
Takuma
Mr. Karate
kensou
Goro Daimon
Terry
Andy (Should be noted that B crack shoot whiffs completely on a crouching andy)
Joe
Billy Kane
Ryo
Robert
Iori (Claw)
Iori (Flame)
Mature
Vice
Elisabeth
Duo Lon
Shen Woo
Kim
Hwa Jai
Raiden
K'
Maxima
Ralf
Clark

Crackshoot B crouching link list

Takuma
Mr karate
Joe
Billy Kane
Ryo
Iori (Claw)
Iori (Flame)
Mature
Vice
Elisabeth
Duo Lon
Shen Woo
Kim
Hwa Jai
K'
Kensou
Ralf
Clark

No link List

Ash Crimson- Both crackshoots completely whiff on a crouching Ash crimson but when he stands he is so tall he gets hit by 2 of D crackshoot's hits.

Saiki- Both crackshoots completely whiff on a crouching Saiki but, when he stands he is so tall he gets hit by 2 of D crackshoot's hits.

King- Both crackshoots completely whiff on a crouching King but, when she stands he is so tall he gets hit by 2 of D crackshoot's hits.

Kula- Both crackshoots completely whiff on a crouching Kula but, when she stands he is so tall he gets hit by 2 of D crackshoot's hits.

I hope this list helps out a lot of people. I also noticed something very interesting about D crackshoot. That is If you hit it from a little over half screen away you can link it on anyone because you're hitting at the end of the active frames thereby lessening the recovery. Meaning D crackshoot can be used to punish ground fireballs into full combos if used properly.

I hope this list and my findings will help a lot of people out.

Zouf

Never too late

Terry Bogard complete Frame data































MoveDamageStunStartupFrameAdv.Comment
5A2534+2
2A2535+1
j.A4536-
6A70814-13
5B3036+2
2B3034-1
j.B4535-
cl.C (1)5584-
cl.C (2)254--2
2C7077-6
3C6064-11
f.C8077-6
j.C7276-
cl.D7075-8
2D80710-15
f.D80711-2
j.D7078-
C+D751015-1,+6-1 min range
+6 max range
j.C+D90810-
Throw10001-Untechable
Break CD4015-15
------------------------------------------------------------------------------------------------------------
Power Wave A60617-1
+23
-1 min range
+23 max range
Power Wave C60818-9
+0
-9 min range
+0 max range
Burn Knuckle A75815-10
-3
-10 min range
-3 max range
Burn Knuckle C90828-26
-12
-26 min range
-12 max range
Crack Shoot B (1)40413-
Crack Shoot B (2)404--2
+0
-2 standing op.
+0 crouch op.
Crack Shoot D (1)40415-
Crack Shoot D (2-3)404--1
+2
-1 standing op.
+2 crouch op.
Rising Tackle A (1)4045-
Rising Tackle A (2-5)101--26Varies depending op. position
Rising Tackle C (1)5067-
Rising Tackle C (2-7)151--49Varies depending op. position
------------------------------------------------------------------------------------------------------------
Power Wave EX
(1)
45022-
Power Wave EX
(2-3)
450-+27
+78
+27 min range
+78 max range
Burn Knuckle EX160014-17
-1
-17 min range
-1 max range
Crack Shoot EX120014-10
- 4
Overhead, -10 min range, -4 max range, Hard KD
Rising Tackle EX (1)2004-
Rising Tackle EX (2-7)200--
Rising Tackle EX (8-17)100--57
------------------------------------------------------------------------------------------------------------
Buster Wolf (B,D) (1)90037(7)-30f freeze
Buster Wolf (B,D) (2)900--15
Buster Wolf EX (1)90037(7)-30f freeze
Buster Wolf EX (2-5)300--
Buster Wolf EX (6)900--18
Power Geyser (A,C)210046(16)-930f freeze
Power Geyser EX (1)120040(10)-30f freeze
Power Geyser EX (2-3)1200--12
Trinity Geyser (1)150090(14)-76f freeze
Trinity Geyser (2-3)1500--36



Source : Myself

It's accurate, shouldn't have any error unless i typoed something


Reiki.Kito

Wow, this is pretty good! What would you say is max range for A power wave since it keeps going?

desmond_kof

Reiki, go ahead and add those frame data values to Terry's wiki when you have the time. Use the tables from the other frame data pages we have as a template and fill them in.
"Do not place so much importance on winning. The fight itself has value."

Zouf

Max range power A is almost full screen. Power C is half the screen ~

Reiki.Kito


SPLIPH

thanks zouf, much appreciated!

3C and j.CD put a smile on my face.