Hey there gang, I've been sick the last two days so I haven't gotten to look at this much. I'll start looking into metered combos so mainly the practical ones are listed. In the meantime here's some comments in the meterless part:
cl.D, charge b~f+K = 141 dmg - Think this can be removed, as a confirm from cl.D should just go into f+B, air qcb+A.
d.C, charge d~u+P = 174 dmg - This should be removed too, as you would only do this as a punish, and f+B, air qcb+A does more damage.
nj.D, (air) qcb+A = 127 dmg - Listed twice now, so this one can be removed.
cr.B, cr.C, d~u+C = 168 dmg - I'm not sure about this one, as with a confirm you can just go into f+B, air qcb+A. You could frametrap with the cr.C, but the d~u+C's a risky confirm. I'm not sure what else you could do off a frametrap cr.C though on block. Does b~f+A combo from cr.C?
s.C, f+B, air qcb+A = 202 dmg - Also redundant, so this can be removed.
s.C, f+B, air qcb+C, d~u+C = 222 dmg - This only works in the corner, so this should be separated into a corner combos section.