King of Fighters XIII > Athena Asamiya

Athena Wiki Building Thread

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desmond_kof:
http://dreamcancel.com/wiki/index.php?title=Athena_Asamiya_%28XIII%29

All pending submissions for Athena's wiki should be posted here for testing and analysis before approval. Whatever section you are submitting, just copy and paste a template from the wiki like for example:

"1 Stock, 1+ Drive Gauge

- _____your combo____ = (???) DMG "

If you have any information you would like to share on certain setups, gameplay tips, pros-cons, add them here.

12/13/11 - Athena has a fleshed out movelist, including normals and command throws section, and gameplay overview. It may need to be updated for the console version. Please read through those sections to find any mistakes or changes from arcade to console version. She has a few combos so far, but more is always welcomed.

If you have any questions, comments, etc. share them here.

thanks.

Kirah:
Athena Throw Crossup OS setup

After C or D throw midscreen you do

short hop J6B > J214BD

1) Now the option select comes here, if J6B hits then J214BD combos and you convert.

2) If the opp blocks J214BD still has + frames so you continue your pressure.

3) If the opp rolls back, Athena lands from the J6B , and you get reflector which hits the back roll.

4) If the opponent rolls forward Athena EX teleports forward and tracks the opponent.

Reiki.Kito:
So a bit of neutral game knowledge for Athena players I just tested out:

Athena's  ;b Phoenix Arrow is -3 on recovery. That means she can be thrown out of the move. It's really hard to tell when she actually hits the ground, but she can be thrown out of the move. Players should be prepared to tech throws or avoid doing the move to grapplers, but also note your normals will probably beat out someone throwing out a 4 frame move or slower (Like a d.B or st.C move).

choysauce:
The athena combos in the wiki suck, so i'm going to contribute the gdlk ones that i know.

Midscreen

1 bar 1 drive
st.C > C DP > (DC) qcb+AC > walk > sh. f+Bx5 > qcb+D (484 dmg)
hcf+C > C DP > (DC) qcb+AC > walk > sh. f+Bx5 > qcb+D (412 dmg)

2 bar 1 drive
st.C > C DP > (DC) qcb+AC > walk > sh. f+Bx5 > hcbx2+C (552 dmg)
hcf+C > C DP > (DC) qcb+AC > walk > sh. f+Bx5 > hcbx2+C (518 dmg)
st.C > f+B > j.qcb+BD > dash > A DP > (DC) qcb+AC > walk > sh. f+Bx5 > qcb+D (461 dmg)


Corner
0 bar 1 drive
st.C > f+B > (DC) qcb+D > qcb+A > C DP (379 dmg)

1 bar 1 drive
st.C > f+B > qcb+BD > qcb+A > C DP > (DC) qcf+B > sh.f+B > qcb+D > C DP (437 dmg)

2 bar 1 drive
st.C > f+B > qcb+BD > qcb+A > C DP(3hits) > (DC) hcbx2+C > A DP (459 dmg)

3 bar 1 drive
st.C > f+B > qcb+BD > qcb+A > C DP(3hits) > (DC) hcbx2+C > hcbx2+C (520 dmg)



Midscreen HD Combo
3 bars
cr.B > cr.B > delayed HD cr.C > C DP > (DC) qcb+AC > walk > sh. f+Bx5 > qcb+D > (DC) qcf+B > A DP > (DC) qcf+B > walk > A DP > (DC) qcf+B > qcb+C > Neomax (734 dmg)

3 bars
j.C > st.C > HD st.C > C DP > (DC) qcb+AC > walk > sh. f+Bx5 > qcb+D > (DC) qcf+B > A DP > (DC) qcf+B > walk > A DP > (DC) qcf+B > qcb+C > Neomax (812 dmg)

Corner HD Combos
2 bars
hcf+C > j.qcb+BC (HD Bypass) > A DP > (DC) qcf+B > [qcb+A > C DP > (DC) qcf+B]x3 > f+B > qcb+D > Neomax (650 dmg)

3 bars
hcf+C > j.qcb+BC (HD Bypass) > A DP > (DC) qcf+B > [qcb+A > C DP > (DC) qcf+B]x3 > f+B > qcb+D > hcbx2+C > Neomax (774)

desmond_kof:
Thanks, Choysauce, I will add them soon.

But before I do, I would like to know, which combos in the wiki already should be taken away? I only added ones that I felt that were easy as I awaited for more advanced combos. Before there were hardly no combos or wrongly notated ones, lol.

Also, many of the combos in your suggestion feature the butt loops, so I will add the video on how to perform it somewhere in the videos section.

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