King of Fighters XIII > K'

K' wiki building thread

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nilcam:
http://dreamcancel.com/wiki/index.php?title=K%27_(XIII)

Submissions, questions, comments and feedback should be posted here.

Reiki.Kito:
I feel we should really test out the properties of his moves in detail. At face value a lot of this stuff is very interesting, like Ein Trigger => Second Shoot having some sort of invincibility on start-up.

Also, we no longer have to depend on ....=>[HDA] st.C (1), qcf+A as a combo starter in midscreen. For example, you can do st.C, f+A [HDA], st.C, f+A ~delay~ qcb+Dx2 (quickly). You can actually buffer it pretty well and it connects midscreen even off a jump-in. I think this should be the standard as it does more damage with no meter.

Reiki.Kito:
Added in some changes to the wiki for K' which included editing some of his specials with the changes that are apparent for the moves. I also added in whether the moves cause hard knockdown or not. I didn't do that for normals though.

In the Narrow spike section, I added the uses of doing st.C, f+A into (qcb+D)x2. Let me know if I'm missing something.

Reiki.Kito:
http://keykakko.wordpress.com/2012/01/13/a-beast-of-prey/

Note: When reading frame data, remember this: Start up frames are the frames it takes BEFORE the move becomes active. So it'll be active on the very next frame.
Normals

NameDmgHitstunStartupRecovery framesst.A253F4F+2Far A253F4F+1d.A253F4F+2j.A453F8FN/Ahop A4038FN/Ast.B303F5F+1Far B303F4F+1d.B303F5F+1j.B453F4FN/Ahop B403F4FN/Ast.C (1)406F5FN/Ast.C (2)304FN/A-8Far C707F6F-11d.C707F10F-9j.C727F9FN/Ahop C707F8FN/Ast.D707F7F-6Far D807F8F-10d.D807F9F-8j.D707F10FN/Ahop D6879FN/ACD751014-6j.CD908F10FN/Ahop CD808F10FN/A
Command Normals

NameDmgHitstunStartupRecovery framesOne-Inch (Combo'd)604F15F-6One-Inch (1)7512F22F-2GCCD40F13F-15

Dark Chaotix:
Is the recovery frames on hit or on block the same?

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