King of Fighters XIII > Mai Shiranui
Mai wiki building thread
nilcam:
http://dreamcancel.com/wiki/index.php?title=Mai_Shiranui_(XIII)
Submissions, questions, comments and feedback should be posted here.
Kirah:
After C throw in the corner you can roll for an ambiguous roll setup that crosses up, or roll late to land on the same side each option leads to meaty cr.b
After air throw ender in the corner you delay a full jump > J[1]D for a safejump setup.
Edit:
For the safejump setup certain characters get up slowly so some need a Super Jump which are as follows:
o Ash
o Yuri
o Kensou
desmond_kof:
Mai players should take a good read at her wiki, to see if anything needs to be updated from the arcade version.
Great_Dark_Hero:
This wiki should have a slight update on using the ground Musasabi no Mai (d > u + P) effectively.
Great_Dark_Hero:
I updated Mai's pros and cons.
http://www.dreamcancel.com/wiki/index.php?title=Mai_Shiranui_(XIII)#Pros
For cons, I edit the second that said: Low damage output in general" and replaced it with "Low damage output from mid screen". For pros, I added that it is easily to perform safe jumps, all EX moves put opponent into juggle state, and that she gets around the stage very easily with the ground Musasabi no Mai, supporting her keep away game.
Navigation
[0] Message Index
[#] Next page
Go to full version