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Mai wiki building thread

Started by nilcam, December 14, 2011, 12:40:50 AM

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nilcam


Kirah

#1
After C throw in the corner you can roll for an ambiguous roll setup that crosses up, or roll late to land on the same side each option leads to meaty cr.b

After air throw ender in the corner you delay a full jump > J[1]D for a safejump setup.

Edit:
For the safejump setup certain characters get up slowly so some need a Super Jump which are as follows:
o Ash
o Yuri
o Kensou
MBAA: Artifex Hyacinthinas
KOFXIII: Athena\ K' \ Leona or \Kyo

desmond_kof

Mai players should take a good read at her wiki, to see if anything needs to be updated from the arcade version.
"Do not place so much importance on winning. The fight itself has value."

Great_Dark_Hero

This wiki should have a slight update on using the ground Musasabi no Mai (d > u + P) effectively.

Great_Dark_Hero

I updated Mai's pros and cons.
http://www.dreamcancel.com/wiki/index.php?title=Mai_Shiranui_(XIII)#Pros
For cons, I edit the second that said: Low damage output in general" and replaced it with "Low damage output from mid screen". For pros, I added that it is easily to perform safe jumps, all EX moves put opponent into juggle state, and that she gets around the stage very easily with the ground Musasabi no Mai, supporting her keep away game.

Great_Dark_Hero

There have numerous updates in the Mai sections of the Dream Cancel wiki.
Most of the updates were related to character match ups and things to do when you have a certain amount of meter, as well as from different positions (from low to mid range). There are still more updates to come, however. I hope we get a hold of Mai's frame data soon enough, though there is basic idea of what moves are safe and what is not.

Great_Dark_Hero

Mai's wiki section is complete. I am going to continue making updates on her strategy sections in case technology is found. I will also continue to update her match up section overtime when more information is found.

desmond_kof

Great job.

I'm going to read over your writing every now and then to spot out any typos.

Also, is it possible you can edit the videos section to embed only two videos? It's pretty cluttered with all the embedded videos. If you can choose two of the most helpful videos and have the rest as links, it would be really cool!

Thanks again!

-desmond
"Do not place so much importance on winning. The fight itself has value."

Great_Dark_Hero


Amedø310

Added the following in the Tips section:

Frame Traps and Links

(L) = Link

1.) cl. A, cl. C

2.) cl. A, cr. C

3.) cr. A, cl. C (L)

4.) cr. A, cr. C (L)

5.) st. B, cl. A

6.) st. B, cl. C

7.) st. B, cr. C

8.) cr. B, cl. C

9.) cr. B, cr. C

10.) qcb+AC, st. A

11.) qcb+AC, st. B

12.) (corner) qcb+AC, cr. A

13.) (corner) qcb+AC, cr. B

14.) (corner) qcb+AC, cl. C

15.) (corner) qcb+AC, cr. C

16.) (corner) qcb+AC, cl. D

17.) (corner) qcb+AC, cr. D

t3h mAsTarOth...!

Qcb+A at max range leaves her at plus frames... In the corner you can do cr.B, cr.B, s.A, qcb+A... Then frame trap with s.A
KOFXIII - Raiden, Billy, Mai, Karate, Kim, Ralf, Ryo, Robert

SC 1-5 - Astaroth

SaMsTarOth t3h mAsTarOth of AsTarOth...!

Amedø310

Mai's "Frame Trapm and Link" under "Tips" section is updated with frame gap information and more frame traps.

Great_Dark_Hero

Added more details and clarity on Mai's Ukihane (j2B), Kachosen (specifically qcf+A), air qcb+A and it's EX variation.
Added a better one bar/one drive combo in the combo section. Mai gets 553 damage for 1 bar and 1 drive while building one bar in the process.

The Fluke

Hehe, how about s.C qcf.A s.A qcb.A+C qcb.C qcb.C qcb.C DC qcb.C qcb.C air grab 555 dmg? As a punish i would go without the link, but i could see myself following up on a s/d.C qcf with the link if the opportunity comes my way.

Great_Dark_Hero

Quote from: The Fluke on December 12, 2013, 07:26:53 AM
Hehe, how about s.C qcf.A s.A qcb.A+C qcb.C qcb.C qcb.C DC qcb.C qcb.C air grab 555 dmg? As a punish i would go without the link, but i could see myself following up on a s/d.C qcf with the link if the opportunity comes my way.

How did you drive cancel a qcb+C into another qcb+C? The link isn't really necessary and you still get around the same amount of damage anyhow.