King of Fighters XIII > Mai Shiranui

Mai Shiranui Matchup Thread

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FreeRunner:
So I think it's about time we look at a few match ups.

So which match ups would Mai have problems in and how can we combat them?

Let's discuss this :).

Kirah:
I've faced a few enemies with Mai which are as follows: Ash , Saiki, Leona

Ash
This battle, in mid-range is in Mai's favor her pokes help keep Ash honest and under wraps though predictability will be punished by 28B by Ash. Though despite that she really gives him a tough time, being able to use j214A to punish poorly timed projectiles and to stay in a comfortable distance to just out poke and annoy. Take care to watch for Ash's EX projectile, in the projectile war Mai can certainly hold her own. Her fast recovery allows her to be able to maintain her standing and keep her positioning. Also her EX Kachousen can really put Ash in his place and get Mai in there and ready to be annoying.

Outside of midrange, you have to play patient and smart and look for your in. Since her limbs are so long I find myself baiting looking to make the Ash flinch and get itchy with  his somersault so always be on the look out for that.

Leona
This battle is bit easier for Mai, since you both can build a wall of normals though I believe Mai's limbs are better. Though Leona has access to a reversal and one hell of an air to air the "Vslasher", it'll punish you for what ever limb you stick out so when facing a Leona with meter pay close attention. Besides that I prefer to stay just inside st.D range. That normal checks Leona at the door and forces her to use moonslasher or EX moonslasher, Leona's normals are monstrous but nothing Mai can't handle. Also you have a WAY better projectile this way it'll force the Leona to make a tough decision and you can swoop in to put her in a real tight spot, on wake up her reversal (EX moonslasher) is all that great and being able to safe jump in the corner after a comboed Air throw lessens her chances even further.

Just play carefully with Mai's limbs, force the Leona to become impatient and poke at her until she dies and watch out for her meter don't get caught by a Vslasher by surprise.

Saiki
This is an easier Ash matchup since he doesn't have an EX projectile, but he does have some tools at his disposal I personally don't think he's anything out of the ordinary. His projectile is slow on startup and can be reacted to with EX Kachousen and his limbs are just Ash's. Even though he has J6B and J4B to bait dps, Mai zones with normals so those are worthless with nothing to bait. Saiki has to do additional work to actually get in or do any of his dirty work. Up close he can be a bit of pain, mixing up his strings into his projectile or being able to summon his super orb can put a damper on Mai, since she's pretty much stuck.

Though she has triangle jump and other things to escape, just play your game and this win can be clinched. Also watch for his EX Supper command throw and Neo Max. The command throw EX has ridiculous range and his Neo Max fullscreen punishes though not as fast as Kyo's in my opinion. When on offense bare in mind his H and EX Dp they trade places so if you're not aware you can find yourself hard knockdown in the corner with Saiki at the ready.


sibarraz:
had problems against raiden when he starts jumping with cd while I'm on the ground, or even air to air (sometimes here I won with CD)

Ryujin:
Hey there gang, came here to ask how Mai fares against some other characters. I do agree with the above and have a lot of trouble against Mai as Ash and Leona - I want to keep her locked down but I find that hard to do with those two normal-for-normal. I was thinking of leveling up some other characters - how do you guys feel about Mai versus Kyo, EX Kyo, and Mature?

t3h mAsTarOth...!:
Mai has high jumps... This is usually bad for pressuring but it comes in handy for avoiding FBs... Mai can "HOP" over any FBs in the game... Even Ash/Saiki/Takuma/Andy/Robert's FBs...

Mai's particular bad match-ups are characters with strong j.C+Ds... She'll either trade if she tries to air-air with them or just eat a counter-hit if she tries to anti-air them...

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