Can anyone recommend some pressure strings with vice?
I find it hard to open people up after a jump in.
Her Decide is her only really safe pressure-ender, so don't try using Mayhem shoulder rams to pressure, this generally leads to pain for you.
Hop A is generally a solid move to hit crouchers with (faster than Hop C, and has decent hitstun), and her crouching Bs into Stand B into Mayhem is a big threat. Basically making them wonder how many B's you're gonna hit with after a jump in, if you're gonna jump in or just straight forward dash -> Go into the low Bs, or zone with far B / Far C, or even possibly go into the overhead f+A (Dokken), or stop the hits, and run in and use her Command throw / Throw DM, are your mixups.
Cancelling into Splash (DP+A in this case) can also be an ok option, as it'll hop a sweep, and land her a slam, but it's risky. EX version on console should be LESS risky, but it could be worth it for getting that last hit of damage you need.
And of course, if you use a lot of hop CD to force them into strong blockstun, use that time to run your mixup game. Her Air CD is vital to her gameplay, and even the ground CD can be used for kara-motions, baiting reversals with it's long startup, or just being an overall nuisance.
It's a bit annoying, but practicing getting used to doing a quick dash into Gorefest (hcb,f+P) is quite important. She doesn't have the old hcf+a invincible command throw that she had in older KoFs, so you need to rely on Gorefest more than ever. It's motion can crossup with the DP shortcut that's use for Splash, through, so learn to press up-forward rather than simply forward, when doing the move, to keep this from happening.
Keep all this in mind, while remembering the power of EX Decide, and you should have your opponents falling into your traps in no time:)