Also, Vice is soooo good lol. Her defense is bad in the sense that she lacks any good close range anti air normals which cover her head, but her 1 frame invincible command grab can definitely be used as a defensive tool to make up for that once you've blocked the jump in.
I am also one of the few Vice players that thinks she's an awesome point character, simply because she is amazing at building meter without building meter for the opponent. every single sleeve does not build ANY meter for the opponent on block, hit or whiff. on hit, combo-ing into command grab also builds 0 meter for the opponent. you can also kara into sleeve from stand CD for a very significant range boost.
her far stand B is also cancelable, so you can frame trap into fwd A or into sleeve from very good ranges. same thing with her sweep. her j. B is also great and has a ton of horizontal range and is active for days. you can combo off of it at very far ranges as well.
but yeah, my point is her neutral game is very very good, and very few vice players actually utilize it. (i'm still working on it myself lol). the idea that her entire game is based off of J. cd into EX sleeve is a misconception, although I don't deny that it's still a huge part of her anchor game.
Also, the fact that every single practical HD combo can be done the same way on every single part of the screen is totally awesome.