Author Topic: Not half empy or full, but 50% Characters (Table on page 1)  (Read 44859 times)

sibarraz

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Re: Not half empy or full, but 50% Characters (Table on page 1)
« Reply #60 on: January 20, 2012, 05:26:45 AM »
Andy

1 stock/1 gauge

j. D, st.C, f. A, hcf + B, BD,  db>f + A, db>f + A, DC, hcf + B, BD, db>f + AC, db>f + A, dp + C = 509 dmg


A variation from an Andy combo previously posted, this only works in the corner and does 21 less of damage, but use only one stock, at the price of 1 drive gauge


Waifu Material

Grenadierfr

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Re: Not half empy or full, but 50% Characters (Table on page 1)
« Reply #61 on: January 20, 2012, 10:02:12 AM »
Isn't it better to switch the first db>f + A with the db>f + AC because of damage scaling ? I mean, using the most damaging move earlier so it suffers from less damage reduce ? Can't test it right now...

shiningnegro

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Re: Not half empy or full, but 50% Characters (Table on page 1)
« Reply #62 on: January 20, 2012, 01:37:49 PM »
Yo BioBooster i fixed the notation for the Hwa combos on page1 link there, and if i got more Hwa combos should i edit there or make new post?

sibarraz

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Re: Not half empy or full, but 50% Characters (Table on page 1)
« Reply #63 on: January 20, 2012, 01:56:12 PM »
Isn't it better to switch the first db>f + A with the db>f + AC because of damage scaling ? I mean, using the most damaging move earlier so it suffers from less damage reduce ? Can't test it right now...

Actually I will try


Waifu Material

BioBooster

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Re: Not half empy or full, but 50% Characters (Table on page 1)
« Reply #64 on: January 20, 2012, 04:46:05 PM »
Yo BioBooster i fixed the notation for the Hwa combos on page1 link there, and if i got more Hwa combos should i edit there or make new post?

Hey shining, feel free to post anew. You can edit previous posts if your using the same amount of meters as other combos and I can consolidated.

Thanks for asking man

Matt Alder

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Re: Not half empy or full, but 50% Characters (Table on page 1)
« Reply #65 on: January 20, 2012, 05:25:17 PM »
Isn't it better to switch the first db>f + A with the db>f + AC because of damage scaling ? I mean, using the most damaging move earlier so it suffers from less damage reduce ? Can't test it right now...
The reason to do the EX second is because the recovery is much faster  and the juggle is slightly higher than the A version and this allows you to finish the combo with dp+C instead of dp+A giving far more damage overall. But maybe it does work with EX first, which would be better. I wonder if it would be possible to do EXx3 because of the faster startup and recovery...
« Last Edit: January 20, 2012, 05:26:53 PM by Matt Alder »

BioBooster

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Re: Not half empy or full, but 50% Characters (Table on page 1)
« Reply #66 on: January 20, 2012, 05:55:20 PM »
Aiite fiends, table up to date!

Matt Alder

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Re: Not half empy or full, but 50% Characters (Table on page 1)
« Reply #67 on: January 20, 2012, 06:02:46 PM »
After testing the Andy corner combos with EX Zan-ei Ken,

j.D, c.C(2), f+A, hcf+B, BD, d/b,f+AC, d/b,f+A, dp+C deals 453 damage
j.D, c.C(2), f+A, hcf+B, BD, d/b,f+A, d/b,f+AC, dp+C deals 449 damage

so 4 damage better with the EX done first.

seyu

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Re: Not half empy or full, but 50% Characters (Table on page 1)
« Reply #68 on: January 20, 2012, 06:26:18 PM »
To be honest, I'm just screaming, "why aren't these here yet?" I mean, they seem like pretty obvious BnBs. Still, can anyone confirm for me, especially the damage?

Leona:
1 Stock, 1 Drive
cr.B, st.B, f+B xx qcb+A [SC] qcf,hcb+P
Anywhere


Of the list you posted i only know my way around leona so:
I dont think you have to waste the drive meter here.
Example:
 j.C, c.C, f.B xx V-slasher goes for 370 and 472 with ex-V-slasher

for one drive meter and one stock in the corner you get:
j.C, c.C, f.B, xx qcb.C, d~uC, dc, b~fD, v-slasher 488 or around 570 with ex-V-slasher

p.s. hello im new here:)

t3h mAsTarOth...!

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Re: Not half empy or full, but 50% Characters (Table on page 1)
« Reply #69 on: January 20, 2012, 06:55:44 PM »
I got some that I can add...

Billy - 1 meter + 1 drive (near corner)

- j.D, cr.C, dp+B, hcf+C, qcf+C, DC, qcb+C, *slight delay* dp+B, DM = 503 dmg

Andy - 0 meter + 1 drive (1 meter gained during the combo) (near corner)

- j.D, s.C, f+A, hcf+B~BD, d/b~f+A, d/b~f+A, dp+A, DC, hcf+B~BD, *slight delay* d/b~f+A, d/b~f+AC, dp+C = 512 dmg

Shen - 2 meter + 1 drive (anywhere)

- j.D, s.C, f+B, hcb~f+AC, qcb+A~qcf+A, DC, qcf+D, qcf+A, DM = 606 dmg

Yuri - 1 meter + 1 drive (corner)

- j.C, cr.C, qcb+AC, qcb+C, qcf+C, dp+C, DC, qcb+C, qcf+C, cr.C, dp+D~AC = 580-6 dmg *don't remember*

Saiki - 1 meter + 1 drive (corner)

- j.D, s.D, qcb+D~D, air b+B, dp+B, DC, qcf+C, qcb+D~D, qcf+A, qcfx2+B = 590 dmg

Goro - 1/2 meter + 1 drive (anywhere)

- j.D, s.C, d/f+C, qcb+B, dp+B, DC, DM = 503 dmg
- j.D, s.C, d/f+C, qcb+B, dp+B, DC, EX DM = 607 dmg

Kyo - 1 meter + 1 drive (corner) (builds 1.3 meter)

- j.C, s.C, d/f+D, qcf+DD, rdp+B, qcf+B, rdp+B, dp+A *2 hits*, SC, qcb~hcf+A, hcb+D = 494 dmg

Ralf - 1/2 meter + 1 drive (corner)

- j.C, s.C, d/f+A, qcf+C, cr.C, qcf+AC, qcf+C, *slight delay* b~f+A, b~f+A, DC, qcb+C, *delay* b~f+A, b~f+A, s.C = 564 dmg

- j.C, s.C, d/f+A, qcf+C, cr.C, qcf+AC, qcf+C, *slight delay* b~f+A, b~f+A, DC, qcb+C, Bareback Vulcan = 650 dmg

Kensou - 1 meter + 1 drive (corner)

- j.C, s.B, s.C, cr.B, rdp+BD *7 hits*, DC, air qcb+C, qcb+A, qcf+C,C, qcf+A,A, rdp+B = 482 dmg

Mai Shiranui - 1 meter + 1 drive (corner)

- counter hit s.C+D, qcb+A, *slight delay* qcb+C, qcb+C, qcb+C, DC, qcb+AC, *slight delay* qcb+A, qcb+C, Air Throw = 567 dmg

- j.C, cr.B, cr.B, s.A, qcb+AC, qcb+C, qcb+C *1 hit*, DC, qcf+A, qcb+C, qcb+C, Air Throw = 497 dmg
« Last Edit: May 28, 2012, 09:37:09 PM by Kane317 »
KOFXIII - Raiden, Billy, Mai, Karate, Kim, Ralf, Ryo, Robert

SC 1-5 - Astaroth

SaMsTarOth t3h mAsTarOth of AsTarOth...!

Aenthin

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Re: Not half empy or full, but 50% Characters (Table on page 1)
« Reply #70 on: January 20, 2012, 07:37:20 PM »
To be honest, I'm just screaming, "why aren't these here yet?" I mean, they seem like pretty obvious BnBs. Still, can anyone confirm for me, especially the damage?

Leona:
1 Stock, 1 Drive
cr.B, st.B, f+B xx qcb+A [SC] qcf,hcb+P
Anywhere


Of the list you posted i only know my way around leona so:
I dont think you have to waste the drive meter here.
Example:
 j.C, c.C, f.B xx V-slasher goes for 370 and 472 with ex-V-slasher

for one drive meter and one stock in the corner you get:
j.C, c.C, f.B, xx qcb.C, d~uC, dc, b~fD, v-slasher 488 or around 570 with ex-V-slasher

p.s. hello im new here:)

Welcome to DC. As Kane always says, do introduce yourself in the Greetings section.

Yeah, true you don't have to use a super cancel for this combo, but then, so do some other few combos. We're just comparing whether or not it's actually worth it. Also, some of the combos I posted are actually quite common in videos even back in the arcade version.

The corner combo you posted is nice though. Actually, it's another combo I missed posting.

Grenadierfr

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Re: Not half empy or full, but 50% Characters (Table on page 1)
« Reply #71 on: January 20, 2012, 07:47:42 PM »
Isn't it better to switch the first db>f + A with the db>f + AC because of damage scaling ? I mean, using the most damaging move earlier so it suffers from less damage reduce ? Can't test it right now...
The reason to do the EX second is because the recovery is much faster  and the juggle is slightly higher than the A version and this allows you to finish the combo with dp+C instead of dp+A giving far more damage overall. But maybe it does work with EX first, which would be better. I wonder if it would be possible to do EXx3 because of the faster startup and recovery...

You're right, you can't juggle dp + C if you use the EX first :/

Found this one while trying some things :

Andy

1 Stock bar, 1 Drive gauge
j. C, st. D, f. A, db>f + AC, db>f + A [DC] hcf + B, BD, db>f + C, dp + C = 523 dmg
Corner only, charges ~98% stock bar

Matt Alder

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Re: Not half empy or full, but 50% Characters (Table on page 1)
« Reply #72 on: January 21, 2012, 01:52:25 AM »
Isn't it better to switch the first db>f + A with the db>f + AC because of damage scaling ? I mean, using the most damaging move earlier so it suffers from less damage reduce ? Can't test it right now...
The reason to do the EX second is because the recovery is much faster  and the juggle is slightly higher than the A version and this allows you to finish the combo with dp+C instead of dp+A giving far more damage overall. But maybe it does work with EX first, which would be better. I wonder if it would be possible to do EXx3 because of the faster startup and recovery...

You're right, you can't juggle dp + C if you use the EX first :/

Found this one while trying some things :

Andy

1 Stock bar, 1 Drive gauge
j. C, st. D, f. A, db>f + AC, db>f + A [DC] hcf + B, BD, db>f + C, dp + C = 523 dmg
Corner only, charges ~98% stock bar

Well actually you can do the EX first, but it is a little harder to land the dp+C at the end without getting a drive cancel. The damage difference is negligible.

shiningnegro

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Re: Not half empy or full, but 50% Characters (Table on page 1)
« Reply #73 on: January 21, 2012, 08:41:42 PM »
More Hwa 1 Drive 1 Meter Combos

j.D, st.C, DP>D, [DC] QCB>B, QCFx2 + K = 483 dmg
  • Good Crossup Combo
  • Can be done anywhere
  • Pushes them to the corner (or very close depending on where done)
  • Ex Super - 553dmg
*st.C can be cancelled in (down forward)+B in this combo im just having trouble doing DP after without getting the QCFx2 special ill post that damage when i get it down

BioBooster - editing my page 1 post  :)

Matt Alder

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Re: Not half empy or full, but 50% Characters (Table on page 1)
« Reply #74 on: January 21, 2012, 10:08:07 PM »
Yeah about cancelling from Hwa's d/f+B to dp+D, I had that issue as well at first, but you'll have an easier time if you do st.C, d/f+B, hcb,f+D. You'll get the shoryu but not the DM using this shortcut.