Author Topic: Not half empy or full, but 50% Characters (Table on page 1)  (Read 27865 times)

Kane317

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Re: Not half empy or full, but 50% Characters (Table on page 1)
« Reply #90 on: January 28, 2012, 02:59:30 AM »
I suppose I should chime in for Chin:

1 stock, 1 drive
Midscreen: j.C, s.C, Far C, hcf BD, hcf B, qcb C, [DC] hcf D, df.B, hcf B, df.B~B, s.C - 603

In order to get the s.C into Far C to connect: s.C, d x2+BD, press C again.  

Scanning the list, Takuma seems to be the only one who does more damage for the same requirements, and although Takuma's listed as only 0 stock 1 drive, it's really a 1 stock 1 drive that builds a meter halfway.  Chin's one can also start midscreen so that helps a lot too.  Either way, 651 is super impressive.  
« Last Edit: January 28, 2012, 03:19:44 AM by Kane317 »

Grenadierfr

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Re: Not half empy or full, but 50% Characters
« Reply #91 on: January 28, 2012, 02:06:39 PM »
Duo Lon - 1 stock/0 drive *corner only*

j.C > s.C > f+A > qcf+AC, qcf+A, qcb+A > s.C > f+A > qcf+A *whiff*, qcf+A, qcf+A > qcf+B > s.D = 452

Tried this one and you can hit with the first qcf + A after the second s.C > f+A (meh). I don't know why, sometimes it hits, sometimes it doesn't. Damage goes up to 462 if it hits.

BioBooster

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Re: Not half empy or full, but 50% Characters
« Reply #92 on: January 28, 2012, 05:56:40 PM »
Kane, good deal. That's a nice add.

Grenadier, thanks for the conf on Fatacon's combo. Updated the dmg and linked to ur post.
 
In turn, checked out your Vice combos today. They all work out, but damn I have issues delaying qcb+C before A - was pretty tight, but guess the muscle memorey helps.

Hey could you change the qcb+D to qcb+C in ur original post? Everything looks good.

Vice
2 Stock Bar 0 Drive Gauge
j. C, st. D, f. A, qcb + C, st. A, hcf + BD, st. D, f. A, qcb + D, st. A, hcf + BD, st. D, f. A, qcb + C, qcf + P = 523 dmgWorks everywhere on the screen

Terrastorm

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Re: Not half empy or full, but 50% Characters (Table on page 1)
« Reply #93 on: January 30, 2012, 12:35:28 PM »
Mature

1 Stock, 1 Drive

j.c, cl.c, qcb+BD, cl.c, rekkas, [DC] qcb+d, qcb+b, cl.c  - 504 damage.

qcb+BD to cl.c is a link.

Rekkas to qcb+d is a rather late DC, done as the last hit causes a KD.

I haven't really tested if the two qcb+b needs the corner to work, most of the time you are at the corner by the time to get to that point anyways.


EDIT: Removed an extra qcb+B that shouldn't have been there and confirmed dmg ~Bio
« Last Edit: May 24, 2012, 06:56:04 PM by BioBooster »

JennyCage

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Re: Not half empy or full, but 50% Characters (Table on page 1)
« Reply #94 on: January 31, 2012, 12:09:37 AM »
Kula, 1 meter 1 drive, 517 damage, corner only:

Jump C, stand C, forward+A, qcf+A+C, qcf+C, qcb+B, forward+B, dp+A (DC) qcb+D, qcb+B, forward+B, dp+C.

The first ray spin followup has to hit them at a very specific height for the light dp/hard ray spin drivecancel to hit as a juggle for the rest.
« Last Edit: January 31, 2012, 04:17:47 AM by JennyCage »
Kick, punch, it's all in the method. Not mother approved but totally kid tested.
https://www.youtube.com/watch?v=rCPTb9h2V5s

desmond_kof

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JennyCage

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Kick, punch, it's all in the method. Not mother approved but totally kid tested.
https://www.youtube.com/watch?v=rCPTb9h2V5s

Reiki.Kito

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Re: Not half empy or full, but 50% Characters (Table on page 1)
« Reply #97 on: January 31, 2012, 08:17:45 AM »
Maxima
Corner only
2 stock bar, 0 drive gauge
hop.C, qcf+AC, st.D, df+C, qcb+AC, df+C (the other way), dp+K= 553 dmg

3 stock bar, 1 drive gauge
hop C, qcb+AC (in air), st.D, df+C, qcb+A, [SC] qcf+ACx2 = 714 dmg
This combo is pretty nice because it sets you up to go for a cross up j.C, you can do a meaty sweep, or you can do a C version vapor cannon on their wake-up. Either one connecting does about 100+ damage.
« Last Edit: January 31, 2012, 07:37:39 PM by Reiki.Kito »

Kane317

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Re: Not half empy or full, but 50% Characters (Table on page 1)
« Reply #98 on: January 31, 2012, 11:39:06 AM »
Duo Lon - 1 stock/0 drive *corner only*

j.C > s.C > f+A > qcf+AC, qcf+A, qcb+A > s.C > f+A > qcf+A *whiff*, qcf+A, qcf+A > qcf+B > s.D = 452

Tried this one and you can hit with the first qcf + A after the second s.C > f+A (m
eh). I don't know why, sometimes it hits, sometimes it doesn't. Damage goes up to 462 if it hits.

You can actually get 462 midsreen as well.  Harder to time but if you use all s.Ds it feels easier to me.

BioBooster

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Re: Not half empy or full, but 50% Characters (Table on page 1)
« Reply #99 on: January 31, 2012, 02:30:08 PM »
Some pretty nice examples, muchas gracias.

Table upped.

Aenthin

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Re: Not half empy or full, but 50% Characters (Table on page 1)
« Reply #100 on: January 31, 2012, 06:31:21 PM »
I found another video showcasing some good combos. Thing is though, it's the arcade version so I'll omit the damage portion until someone can confirm them. Also omitting some of the inputs since they cost more drive/meter than intended for this thread.

KOF XIII - King, Vice, Mature Combo Tutorial : Girl Boss

King
(0:10) 1 Stock, 0 Drive

j.C, cl.D (2 hits), df+D xx hcb+B, qcf2x+K
Near Corner, Can be followed up with a Neomax without canceling

(0:17) 2 Stocks, 1 Drive
j.C, cr.C, df+D xx dp+B [DC] qcf+BD, qcf2x+K
Anywhere; Near Corner, can be juggled

(0:26) 2 Stocks, 0 Drive
j.C, cl.D, df+D xx qcf+BD, qcf2x+K, hcb+D
Near Corner; can be followed up with Surprise Rose

(0:39) 2 Stocks, 1 Drive
j.C, cr.C, df+D xx dp+B [SC] qcf2x+K, qcf2x+K, hcb+D
Near Corner; can be followed up with Surprise Rose
Can omit the first Double Strike but I'm not sure how much damage it deals


Vice
(1:57) 2 Stocks, 0 Drive
j.C, cl.D, f+A xx qcb+AC, hop, Overkill
Near Corner

Mature
(2:58) 1 Stock, 1 Drive
j.C, cl.C xx (qcb+C) 3x [DC] qcb+D, qcb,hcf+K
Near Corner, though I'm not sure if it will work anywhere

(3:21) 2 Stocks, 0 Drive
j.C, cl.C xx qcb+BD, cl.C xx qcb+BD, cl.C
Anywhere, can be followed up with almost anything
« Last Edit: February 02, 2012, 03:19:28 AM by Aenthin »

Reiki.Kito

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Re: Not half empy or full, but 50% Characters (Table on page 1)
« Reply #101 on: January 31, 2012, 07:37:10 PM »
I edited my Maxima combo to include a 3 meter, 1 drive combo.

Here's a few for K'.

K'
Corner Only

1 stock, 0 drive
j.C, st.C(1), f+A, qcf+A, f+D, hop CD, (in air) qcb+AC, dp+C, f+D= 426 dmg

2 stock, 0 drive
j.C, st.C(1), f+A, qcf+C, f+D, hop CD, qcf, hcb+AC = 526 dmg


BioBooster

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Re: Not half empy or full, but 50% Characters (Table on page 1)
« Reply #102 on: February 01, 2012, 02:17:58 PM »
Reiki, Maxima, K' upped.

Aenthin, nice vid once again. Will add as soon as we're able to get dmg on those.

Grenadierfr

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Re: Not half empy or full, but 50% Characters (Table on page 1)
« Reply #103 on: February 01, 2012, 09:11:53 PM »
Good video Aenthin !

Quote from: Aenthin
King
(0:10) 1 Stock, 0 Drive
j.C, cl.D (2 hits), df+D xx hcb+B, qcf2x+K
Near Corner, Can be followed up with a Neomax without canceling
376 dmg

Quote from: Aenthin
(0:17) 2 Stocks, 1 Drive
j.C, cr.C, df+D xx dp+B [DC] qcf+BD, qcf2x+K
Anywhere; Near Corner, can be juggled
455 dmg

Can't get the 2 others King's combo, those hcb + D at the end always whiff, I must be failing something.

Quote from: Aenthin
Vice
(1:57) 2 Stocks, 0 Drive
j.C, cl.D, f+A xx qcb+AC, hop, Overkill
Near Corner
This one does 440 dmg and works everywhere

Quote from: Aenthin
Mature
(2:58) 1 Stock, 1 Drive
j.C, cl.C xx (qcb+C) 3x [DC] hcb+D, qcb,hcf+K
Near Corner, though I'm not sure if it will work anywhere
Does 429 dmg, doesn't work everywhere. It's qcb + D, not hcb + D.

Quote from: Aenthin
(3:21) 2 Stocks, 0 Drive
j.C, cl.C xx qcb+BD, cl.C xx qcb+BD, cl.C
Anywhere, can be followed up with almost anything

This does 496 without follow up. 540 if you add rekkas at the end. 664 if you mix it with the previous combo.

King

1 Stocks bar, 0 drive gauge
j.C, cl.D (2 hits), df+D xx hcb+B, qcf2x+K = 376 dmg
Near Corner, Can be followed up with a Neomax without canceling

2 Stocks bar, 1 drive gauge
j.C, cr.C, df+D xx dp+B [DC] qcf+BD, qcf2x+K = 455 dmg
Anywhere; Near Corner, can be juggled, delay the dp+B or it won't hit

Vice

2 Stocks bar, 0 drive gauge
j.C, cl.D, f+A xx qcb+AC, hop, Overkill = 440 dmg
Works everywhere on the Screen

Mature

1 Stocks bar, 1 drive gauge
j.C, cl.C xx (qcb+C) 3x [DC] hcb+D, qcb,hcf+K = 429 dmg
Works only in the corner

2 Stocks bar, 0 drive gauge
j.C, cl.C xx qcb+BD, cl.C xx qcb+BD, cl.C = 496 dmg
Works everywhere on the Screen

2 Stocks bar, 0 drive gauge
j.C, cl.C xx qcb+BD, cl.C xx qcb+BD, cl.C xx (qcb+C) x 3 = 540 dmg
Works everywhere on the Screen

3 Stocks bar, 1 drive gauge
j.C, cl.C xx qcb+BD, cl.C xx qcb+BD, cl.C xx (qcb+C) x 3 [DC] qcb + D, qcb,hcf + K = 664 dmg
Must be in the corner at the end for the DM to connect

Aenthin

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Re: Not half empy or full, but 50% Characters (Table on page 1)
« Reply #104 on: February 02, 2012, 03:18:45 AM »
Thanks. For King's last two combos, maybe it's a hcb+B? I really don't know cause I don't have anything to practice on (someone should buy me this game. rofl)