Author Topic: Not half empy or full, but 50% Characters (Table on page 1)  (Read 44851 times)

BioBooster

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Not half empy or full, but 50% Characters (Table on page 1)
« on: January 12, 2012, 03:33:21 PM »
With the amazing volume of contributions from our DC madmen, we have run out of runway on this thread!


to
The NEW 50% Character Thread

Do your damnedest to try to fill the next one ;)
« Last Edit: February 02, 2012, 08:04:57 AM by BioBooster »

Grenadierfr

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Re: Not half empy or full, but 50% Characters
« Reply #1 on: January 12, 2012, 08:40:01 PM »
Vice :

1 Stock, No Drive Gauge
j.C, s.D, f.A, qcb+C, s.A, hcf.BD, s.D, f.A, qcb.C, qcf.C = 450 Damage
Charges about 40% Drive gauge, can be looped as long as you have stocks for qcb+C, s.A, hcf.BD

By "everything else is fair game", do you mean that even a 5 stock 50% Drive combo is accepted ?

I'll try to get some more, seems interesting.

« Last Edit: January 12, 2012, 08:42:16 PM by Grenadierfr »

sibarraz

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Re: Not half empy or full, but 50% Characters
« Reply #2 on: January 12, 2012, 08:44:46 PM »
With those conditions, yuri can even pull a 520 aprox combo


Jumping, ex saiha, dp + d, j.c, dp + p.

Then, you can

Anywhere: DC into DP + D, j.C, St. K, dp + k, j.AC
Corner: DC into C saiha, then A saiha,  St. K, dp + k, j.AC

You will still need one of each meter, but is good damage, without drive gauge you can make 460 which is still good


Waifu Material

Reiki.Kito

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Re: Not half empy or full, but 50% Characters
« Reply #3 on: January 12, 2012, 09:20:03 PM »
K'
0 stock bar, 1 drive gauge
j.C, st.C, f+A, (qcb+D)x2, dp+A, [DC] qcf+C, f+D, qcb+D, qcb+D (whiff), dp+C = 477 dmg[/color]

This combo can be edited after the qcf+C, f+D string a lot easier if you cornered your opponent, but this can be done just about anywhere.

In any case, closer to the opposing wall where you're cornered, you might have to use EX Minute Spike/Narrow Spike to get the extra length. You can also insert that in for extra damage. You can replace the qcb+D portion with jump CD, air qcb+BD, dp+C to  get extra damage. Could be around as much as 100 extra damage added to the combo.


BioBooster

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Re: Not half empy or full, but 50% Characters
« Reply #4 on: January 13, 2012, 03:42:21 AM »

By "everything else is fair game", do you mean that even a 5 stock 50% Drive combo is accepted ?

I'll try to get some more, seems interesting.


Yep, that's exactly what's meant, thx for asking. There are times when we'll want these chrs to tap into a bit more juice so will be both instructive and interesting to have higher levels of stock along with it.

These are great examples guys, I see that we already have several chrs producing in the 400s~500s who are barely using any meter - INSANE. After putting a little thought behind it, I'll create/maintain a condensed table at the top so we can have a running list of chrs that are better at 50%. This stuff can go a long way towards honing mighty meter mngmnt skills.
« Last Edit: January 13, 2012, 03:48:07 AM by BioBooster »

Grenadierfr

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Re: Not half empy or full, but 50% Characters
« Reply #5 on: January 14, 2012, 01:36:00 PM »
Iori seems to be a good challenger for this. As seen in this vidéo, 3:57 :

KOF XIII Iori Combo

The combo is :

0 Stock bar, 1 Drive gauge
j.B(cross up), st. B, f. A, hcf.P, dp.C, qcb + B, qcb + A, dp + A [DC] qcb + B, (qcb + A) x 2, qcf hcb + P = 571 dmg
Builds 1 stock that will be used for the super at the end. You must be in the corner after the cross up jump. Can be done without jumping in if you are in the corner.

I can't get that combo down on my own, the second qcb + A before the Super always whiffs... =(

Ky0

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Re: Not half empy or full, but 50% Characters
« Reply #6 on: January 14, 2012, 02:34:41 PM »
Good thread BioBooster!

Little contribute with Mr.Karate:

0 stock, 1 drive (corner):
j.C, s.C, f.B, dp.C~A+B, dp.A, dp.A, [DC], hcf.B, fbf.A, dp.A = 430 dmg

EDIT:
After hcf.B, you can also substitute the rest by dp.A, dp.A = 444 dmg

Same thing, but adding DM at the end (qcf hcb.A version only):
So, 1 stock, 1 drive (corner):
j.C, s.C, f.B, dp.C~A+B, dp.A, dp.A, [DC], hcf.B, dp.A, qcf hcb.A = 586 dmg
(note: at the end only one DP)
« Last Edit: January 22, 2012, 02:00:49 PM by Ky0 »

KoF 4 EVA

Grenadierfr

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Re: Not half empy or full, but 50% Characters
« Reply #7 on: January 14, 2012, 02:50:47 PM »
Shen
1 Stock bar, 1 Drive gauge
j.C, st.C, f.B, qcb + A, qcf + A [DC] qcf + A, (qcf) x 2 + A = 489 dmg
Works everywhere on the screen. Builds a bit more than 1/2 stock. 559 DMG with EX Super. Damage are ridiculous when you are under Bakushin effect (635, 726 with EX Super)

2 Stock bar, 1 Drive gauge
j.C, st.C, f.B, qcb + A, qcf + A [DC] qcf + A, CABC = 553 dmg
Works everywhere on the screen. A bit less damaging that the previous one, but you have the advantage of Bakushin.

2 Stock bar, 1 Drive gauge
j.C, st.C, f.B, qcb + A, qcf + A [DC] qcf + D, qcf + B, CABC = 576 dmg
Works only in the corner.

There should be some more optimized combos so if someone know something better with Shen...  ;)

Tanner

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Re: Not half empy or full, but 50% Characters
« Reply #8 on: January 14, 2012, 10:16:08 PM »
If you're looking for damage then I'm surprised no one mentioned Takuma

0 Stock 0 Drive

j.D, s.C, f.B, db>f+D, db>f+B, fbf+C = 417

0 Stock 1 Drive

j.D, s.C, f.B, db>f+D, db>f+B, fbf+C (DC) qcb+B, s.C, f.B, db>f+D, db>f+B, fbf+C = 530

1 Stock 1 Drive

j.D, s.C, f.B, db>f+D, db>f+B, fbf+C (DC) qcb+B, s.C, f.B, db>f+D, db>f+B, qcf,hcb+P = 651

DarKaoZ

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Re: Not half empy or full, but 50% Characters
« Reply #9 on: January 14, 2012, 10:48:27 PM »
King:
1 Stock Bar, 0 Drive Gauge Corner
j.HK > s.HK > df.HK > EX qcf+K > qcf+LK > hcb+HK = 481 dmg

1 Stock Bar, 0 Drive Gauge Anywhere
j.HK > s.HK > df.HK > EX qcf+K > hcb+HK = 400ish dmg IIRC

Kim:
2 Stock Bar, 0 Drive Gauge Anywhere
c.LKx3 > EX qcb+K > f,f+LP > air EX qcb+K > f,f+LP > qcb+HK = 500ish dmg IIRC





« Last Edit: January 14, 2012, 10:50:04 PM by DarKaoZ »

Grenadierfr

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Re: Not half empy or full, but 50% Characters
« Reply #10 on: January 15, 2012, 03:23:06 AM »
Shen

2 Stock 0 Drive
j. C, st C, f. B, qcf + BD, qcf + D, qcf + D, (qcf) x 2 + P = 530 dmg
Works anywhere on the screen

1 Stock 1 Drive
j. C, st C, f. B, hcb f + P [DC] qcf + D, (qcf) x 2 + P = 519 dmg
Only works in the corner. Same thing with EX Super = 594 dmg
« Last Edit: January 15, 2012, 01:41:11 PM by Grenadierfr »

shiningnegro

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Re: Not half empy or full, but 50% Characters
« Reply #11 on: January 15, 2012, 08:40:15 PM »
Hwa - 1 Stock 1 Drive Combos

j.D, (air)dp+B, dp+B [DC] qcb+D, *delay*dp+D, (qcf)x2 + K = 537 dmg
  • Corner Only Combo
  • EX Super = 603 dmg

j.d, (air)qcb+B, st.C, dp+B [DC] qcb+d, *delay* dp+D, (qcf)x2 + K = 570 dmg
  • Corner Only Combo
  • EX Super = 632 dmg

j.D, st.C, DP>D, [DC] QCB>B, QCFx2 + K = 483 dmg
  • Good Cross-Up Combo
  • Anywhere Combo
  • Pushes to the corner (or very close depending on where done)
  • Ex Super - 553dmg

j.D, st.C, (d/f).B, DP>D [DC] QCB>B, QCFx2 + K = 506 dmg
  • Good Cross-Up Combo
  • Anywhere Combo
  • Pushes to the corner (or very close depending on where done)
  • Ex Super - 572dmg
« Last Edit: January 22, 2012, 07:30:32 PM by shiningnegro »

Diavle

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Re: Not half empy or full, but 50% Characters
« Reply #12 on: January 15, 2012, 08:55:04 PM »
Kim:
2 Stock Bar, 0 Drive Gauge Anywhere
c.LKx3 > EX qcb+K > f,f+LP > air EX qcb+K > f,f+LP > qcb+HK = 500ish dmg IIRC

394 dmg :/

DarKaoZ

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Re: Not half empy or full, but 50% Characters
« Reply #13 on: January 16, 2012, 12:20:16 AM »
Kim:
2 Stock Bar, 0 Drive Gauge Anywhere
c.LKx3 > EX qcb+K > f,f+LP > air EX qcb+K > f,f+LP > qcb+HK = 500ish dmg IIRC

394 dmg :/

I don't remember the damage, the problem is that I can't test it since my PS3 died on me this past Wednesday. =/

But I remember it doing way more damage than 394, maybe because I missed the j.HK

Grenadierfr

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Re: Not half empy or full, but 50% Characters
« Reply #14 on: January 16, 2012, 12:26:11 AM »
Vice

2 Stock Bar 0 Drive Gauge
j. C, st. D, f. A, qcb + AC, hop CD, hcf + BD, st. D, f. A, qcb + C, qcf + P = 520 dmg
Works anywhere on the screen

This one is way harder to execute because of those qcb + C, s. A link but still worth mentioning :

2 Stock Bar 0 Drive Gauge
j. C, st. D, f. A, qcb + C, st. A, hcf + BD, st. D, f. A, qcb + C, st. A, hcf + BD, st. D, f. A, qcb + C, qcf + P = 523 dmg
Works everywhere on the screen


2 Stock Bar 1 Drive Gauge
j. C, st. D, f. A, qcb + C, st. A, hcf + BD, st. D, f. A, qcb + C, qcf + P [DC] 1236982 + P = 550 dmg
Works everywhere on the screen. Btw the last move is overkill, didn't know how to write it down
« Last Edit: February 01, 2012, 09:13:46 PM by Grenadierfr »