Author Topic: Not half empy or full, but 50% Characters (Table on page 1)  (Read 44843 times)

desmond_kof

  • Administrator
  • Legendary Wolf
  • *****
  • Posts: 2634
  • Practice everyday without neglect
    • View Profile
    • DesmondDELAGHETTO youtube page
Re: Not half empy or full, but 50% Characters (Table on page 1)
« Reply #30 on: January 17, 2012, 12:39:37 AM »
.

@desmond The only reason I don't like ending the Yuri combo with the throw, although it does more damage, is because it takes the opponent out of the corner.

Yeah thats true...instead of that throw, you can keep that s.C for a little reset setup too...I'll try to experiment with it...
"Do not place so much importance on winning. The fight itself has value."

BioBooster

  • Moderator
  • Legendary Wolf
  • *****
  • Posts: 1064
  • PSN: BioBoosterUnit
    • View Profile
Re: Not half empy or full, but 50% Characters (Table on page 1)
« Reply #31 on: January 17, 2012, 12:49:20 AM »
Fatacon, this King combo - I keep getting 449. Lemme know if I'm doing something wrong.

I assumed that the s.D was getting cancelled on the 2nd hit. Took me a while to realize you were going straight into slide after the 1st hit lol

Actually I had thought of that, but 2nd hit of s.D kept putting me too far away to land trap shot...
Haha where is my sorriness coming from? Do you have to time it so that you hit the legs as the opponent falls down, or chr specific maybe?
« Last Edit: January 17, 2012, 12:59:07 AM by BioBooster »

davidkong07

  • Scion of Flame
  • ****
  • Posts: 304
    • View Profile
Re: Not half empy or full, but 50% Characters (Table on page 1)
« Reply #32 on: January 17, 2012, 01:17:13 AM »
yo i have an original king combo to contribute! i think it's her max damage 1 meter 1 drive corner combo, does 470 dmg.

Jump C or D, close stand D, slide, D tornado kick, on the second hit Drive cancel EX venom strike , D venom strike, D tornado kick  470 damage!!!

it's easy as balls and you can even follow with EX surprise rose at the end if you want.
In it to win it!

BioBooster

  • Moderator
  • Legendary Wolf
  • *****
  • Posts: 1064
  • PSN: BioBoosterUnit
    • View Profile
Re: Not half empy or full, but 50% Characters (Table on page 1)
« Reply #33 on: January 17, 2012, 01:40:30 AM »
yo i have an original king combo to contribute! i think it's her max damage 1 meter 1 drive corner combo, does 470 dmg.

Jump C or D, close stand D, slide, D tornado kick, on the second hit Drive cancel EX venom strike , D venom strike, D tornado kick  470 damage!!!

it's easy as balls and you can even follow with EX surprise rose at the end if you want.

^Nice scalable combo bro.

Always a plus/realistic to have easier execution with good max damage ;)

Rewriting in wiki format that's:
j.D, s.D, df.D, hcb+D, [DC] qcf+BD, qcf+D, hcb+D = 470

BioBooster

  • Moderator
  • Legendary Wolf
  • *****
  • Posts: 1064
  • PSN: BioBoosterUnit
    • View Profile
Re: Not half empy or full, but 50% Characters (Table on page 1)
« Reply #34 on: January 17, 2012, 01:57:34 AM »
Ryo

0 Stock bar 1 Drive
j.C, cr.C, qcf+A, dp+C(DC on 1st hit), hcb+D, dp+C = 439 dmg, 55 stun
Corner Only.

1 Stock bar 1 Drive
j.C, cr.B, cr.C, hcb+BD, dp+C(DC on 1st hit), hcb+D, dp+C = 513 dmg, 51 stun
Corner Only.  Also, omitting the cr.B will net you 1 more measley damage and 45 stun instead.

Damn was meaning to get around to ryo, but you beat me to it! He can be a solid 50% chr and I try to play him as such. I usually set aside stock for hcb+BD.

Everything up until this point is updated including confirmations by others.

shiningnegro

  • New Challenger
  • *
  • Posts: 12
    • View Profile
Re: Not half empy or full, but 50% Characters
« Reply #35 on: January 17, 2012, 02:35:10 AM »
Hwa

1 Stock 1 Drive
j.D, (air)dp+C, dp+C [DC] qcb+d, *delay*dp+D, (qcf)x2 + K = 537 dmg
Only Works in the corner
EX Super = 603 dmg


1 Stock 1 Drive
j.d, (air)qcb+C, st.B, dp+A [DC] qcb+d, *delay* dp+D, (qcf)x2 + K = 570 dmg
Only Works in the corner
EX Super = 632 dmg


In the 1st combo, it should be dp+B and in the 2nd combo it should be qcb+B.


my bad i keep forgetting which way the ABCDs work, combo still works tho :)

BioBooster

  • Moderator
  • Legendary Wolf
  • *****
  • Posts: 1064
  • PSN: BioBoosterUnit
    • View Profile
Re: Not half empy or full, but 50% Characters (Table on page 1)
« Reply #36 on: January 17, 2012, 03:11:47 AM »
^Cheers, have locked this one in.

Have reduced this to 1 line including both dmg values as I've done with others to save space and reffed to your guys' post.

We're nearing the half way mark on max chrs per post on post #1 lol

Ky0

  • Scion of Flame
  • ****
  • Posts: 253
  • MIJU KUMONO MEGA [Location]: Portugal
    • View Profile
Re: Not half empy or full, but 50% Characters (Table on page 1)
« Reply #37 on: January 17, 2012, 03:51:08 AM »
Hey Bio, about this:

Takuma00417Corner?Tanner
Takuma01530Corner?Tanner
Takuma11651Corner?Tanner

I confirm, all of 3 combos are only in corner, since after an db~f.D, db~f.B in mid-screen, u cannot connect his Zanretsuken. ;)


Quote
I think we could do a video compilation when we'll have enough combos so everyone knows how to do those since it's pretty hard to understand things like "qcb qcf..." when you're new to KOF.
@Grenadierfr def a good thought to do videos - can think about some sort of compilation once we're satisfied with what we have.
Hell yeah, imagine... a DreamCancel's combo movie compil synthesizing all of our stuff!

KoF 4 EVA

hdnguyen

  • New Challenger
  • *
  • Posts: 5
    • View Profile
Re: Not half empy or full, but 50% Characters (Table on page 1)
« Reply #38 on: January 17, 2012, 03:57:35 AM »
Kula:

1 Stock, 0 HD

j.C > 5C (1) > 6A > 236AC > 236C > 214D > 214B~6B > 623C (475 Damage, Corner Required)

1 Stock, 1 HD

j.C > 5C (1) > 6A > 236AC > 236C > 214D > 214B > 623C > [DC] 214D > 214B~6B > 623C (529 Damage, Corner Required)

1 Stock, 1 HD

2B > 2B > 2B > 5B > 214BD > 214B > 623C > [DC] 214D > 214B~6B > 623C (380 Damage, Corner Required)


1 Stock, 1 HD

j.C > 5C (1) > 6A > 214B~6D > 623C > [DC] 214BD~6D > 214B~6B > 623C (455 Damage, Anywhere)

EDIT:

2 Stock, 1 HD

j.C > 5C (1) > 6A > 236AC > 236C > 214D > 214B~6B > 623C > [DC] 214BD~6D > 214B~6B > 623C (561 Damage, Corner Required)
« Last Edit: January 17, 2012, 04:01:58 AM by hdnguyen »

Diavle

  • Legendary Wolf
  • *****
  • Posts: 1128
    • View Profile
Re: Not half empy or full, but 50% Characters (Table on page 1)
« Reply #39 on: January 17, 2012, 05:14:45 AM »
Ryo (somewhat close to the corner), 1 stock, 1 drive:

jD, sD, HCB+BD, dp+C [DC] HCB+D, dp+C           (512 dmg)

Shen (corner), 1 drive, 0 stock:

jC, sC, f+B, command throw [DC] qcf+D, qcf+A, cr.C      (451 dmg)

BioBooster

  • Moderator
  • Legendary Wolf
  • *****
  • Posts: 1064
  • PSN: BioBoosterUnit
    • View Profile
Re: Not half empy or full, but 50% Characters (Table on page 1)
« Reply #40 on: January 17, 2012, 08:49:27 AM »
Hey Bio, about this:

Takuma00417Corner?Tanner
Takuma01530Corner?Tanner
Takuma11651Corner?Tanner

I confirm, all of 3 combos are only in corner, since after an db~f.D, db~f.B in mid-screen, u cannot connect his Zanretsuken. ;)

Sweet, have locked these 3 down -thanks for the confirm.

@hdnguyen, @Diavle - nice add guys. d(^w^)b

Table up to date.

davidkong07

  • Scion of Flame
  • ****
  • Posts: 304
    • View Profile
Re: Not half empy or full, but 50% Characters
« Reply #41 on: January 17, 2012, 10:28:42 AM »
Vice :

1 Stock, No Drive Gauge
j.C, s.D, f.A, qcb+C, s.A, hcf.BD, s.D, f.A, qcb.C, qcf.C = 450 Damage
Charges about 40% Drive gauge, can be looped as long as you have stocks for qcb+C, s.A, hcf.BD

By "everything else is fair game", do you mean that even a 5 stock 50% Drive combo is accepted ?

I'll try to get some more, seems interesting.




hello, i play vice and i have a question. how did you land st. A after C shoulder tackle? i've tried it in training mode and can't see how you would be able to do this. thanks!
In it to win it!

Ky0

  • Scion of Flame
  • ****
  • Posts: 253
  • MIJU KUMONO MEGA [Location]: Portugal
    • View Profile
Re: Not half empy or full, but 50% Characters (Table on page 1)
« Reply #42 on: January 17, 2012, 10:30:44 AM »
Hey Bio, about this:

Takuma00417Corner?Tanner
Takuma01530Corner?Tanner
Takuma11651Corner?Tanner

I confirm, all of 3 combos are only in corner, since after an db~f.D, db~f.B in mid-screen, u cannot connect his Zanretsuken. ;)

Sweet, have locked these 3 down -thanks for the confirm.

@hdnguyen, @Diavle - nice add guys. d(^w^)b

Table up to date.
Sorry @Bio, I forgot something...
Little Big, rectification:
For the combo n°3, this one:

1 Stock 1 Drive

j.D, s.C, f.B, db>f+D, db>f+B, fbf+C (DC) hcb+B, s.C, f.B, db>f+D, db>f+B, qcf,hcb+P = 651

It's not 1 Stock 1 Drive, but 0 Stock 1 Drive

Causes you gain 1 stock!!! :)

So, basically we have for Takuma:
Combo 1 -> 0 stock, 0 drive = 417 dmg
Combo 3 -> 0 stock, 1 drive = 651 dmg

(in that case combo n° 2 is irrelevant) ^^
« Last Edit: January 18, 2012, 04:58:04 AM by Ky0 »

KoF 4 EVA

Grenadierfr

  • New Challenger
  • *
  • Posts: 23
    • View Profile
Re: Not half empy or full, but 50% Characters
« Reply #43 on: January 17, 2012, 10:50:28 AM »
hello, i play vice and i have a question. how did you land st. A after C shoulder tackle? i've tried it in training mode and can't see how you would be able to do this. thanks!

You have to do the st. A right before the opponent reach the ground. The timing is tricky. Here's a video from the Vice thread (credit goes to Dark Chaotix)


I made this vid showcasing the max amount of sA, hcf+BD loops you can do. It also shows it being done out of corner.

vice.avi

Hope this helps.

BioBooster

  • Moderator
  • Legendary Wolf
  • *****
  • Posts: 1064
  • PSN: BioBoosterUnit
    • View Profile
Re: Not half empy or full, but 50% Characters (Table on page 1)
« Reply #44 on: January 17, 2012, 05:48:25 PM »
@Ky0, excellent point. Tried that combo as well, it easily builds enough stock for the ranbu at the end.

I've linked the table to your post above for that combo.

Do you mind fixing a typo in your post above?: qcb+B to hcb+B

---

Confirmed Ryo, Maxima.