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The NEW 50% Character Thread (Tables and Voting on Page 1)

Started by BioBooster, February 02, 2012, 07:56:36 AM

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Which 3 chrs do you feel are most effective at 50%?

Andy Bogard
3 (5.1%)
Ash Crimson
2 (3.4%)
Athena Asamiya
3 (5.1%)
Benimaru Nikaido
7 (11.9%)
Billy Kane
0 (0%)
Chin Gentsai
6 (10.2%)
Clark Still
1 (1.7%)
Duo Lon
1 (1.7%)
Elisabeth Branctorche
2 (3.4%)
Goro Daimon
3 (5.1%)
Hwa Jai
20 (33.9%)
Iori Yagami
7 (11.9%)
Joe Higashi
2 (3.4%)
K'
4 (6.8%)
Kim Kaphwan
2 (3.4%)
King
2 (3.4%)
Kula Diamond
3 (5.1%)
Kyo Kusanagi
11 (18.6%)
Leona Heidern
1 (1.7%)
Mai Shiranui
1 (1.7%)
Mature
4 (6.8%)
Maxima
2 (3.4%)
Raiden
4 (6.8%)
Ralf Jones
2 (3.4%)
Robert Garcia
0 (0%)
Ryo Sakazaki
1 (1.7%)
Saiki
2 (3.4%)
Shen Woo
6 (10.2%)
Sie Kensou
0 (0%)
Takuma Sakazaki
26 (44.1%)
Terry Bogard
1 (1.7%)
Vice
5 (8.5%)
Yuri Sakazaki
2 (3.4%)
Flame Iori
3 (5.1%)
NESTS Kyo
4 (6.8%)
Mr. Karate
21 (35.6%)

Total Members Voted: 59

Aenthin

Yuri
2 Stocks, 1 Drive - 450 Damage (SDM: 3 Stocks, 526 Damage)
j.D, cl.C xx hcb+K [DC] qcf+BD, qcb,hcf+K
Anywhere

2 Stock, 1 Drive - 472 Damage (SDM: 3 Stocks, 554 Damage)
j.C, cl.C xx qcb+AC, dp+C, dp+A [SC] qcb,hcf+K
Anywhere

Vice
2 Stocks, 1 Drive - 482 Damage
j.C, cl.D, f+A xx qcb+C [DC] hcf+D, qcb+AC, hop, Overkill
CornerAnywhere

2 Stocks, 1 Drive - 545 Damage
j.C, cl.D, f+A xx qcb+C [DC] hcf+D, qcb+AC, hop j.CD, hcf+BD, cl.d, f+A xx qcb+C, qcf+P
Anywhere

Goro
1 Stock, 1 Drive - 441 Damage
j.D, cl.C, df+C xx hcb,f+AC, df+C, hcf+A [DC] qcb+B xx hcf+C
Corner

2 Stocks, 1 Drive - 499 Damage
j.D, cl.C, df+C xx hcb,f+AC, df+C, hcf+AC [DC] qcb+B xx hcf+C
Corner

JennyCage

Here's a good (albeit hard) one for Athena:

Corner only, 1 stock, 0 drive, 513 damage:
j.C, cl.C, qcb+A, st.C, f+B, qcb+BD, u,f+B (has to be a hop), qcb+D, dp+C
Kick, punch, it's all in the method. Not mother approved but totally kid tested.
https://www.youtube.com/watch?v=rCPTb9h2V5s

Mr.Minionman

Quote from: Aenthin on August 31, 2013, 07:41:18 PM
Vice
2 Stocks, 1 Drive - 482 Damage
j.C, cl.D, f+A xx qcb+C [DC] hcf+D, qcb+AC, hop, Overkill
Corner

I enjoy doing these combos, unfortunately I couldn't find a situation where "qcb+AC, hop, Overkill" trumped the damage from hcbx2+PP D: I guess you are a little better off on their wakeup, but Overkill isn't a good knockdown either :P Also you can do it anywhere on screen.

To add to the Vice combos listed, I submit:

2 Stock 1 Drive
cr.Bx3, qcb+A, (DC) qcb+AC, qcb+C, cl.D, hcf+BD, cl.D, f+A, qcb+C, qcf+P = 473 dmg, 60% meter, ~15% drive

     -huge damage for a low confirm, though the cl.D can be tough to confirm depending on spacing.

j.C, cl.D, f+A, qcb+C, (DC) qcb+AC, qcb+C, cl.D, hcf+BD, cl.D, f+A, qcb+C, qcf+P= 589 dmg, 60% meter, ~15% drive

    -the jump-in equivalent to the other one. so much damage on a low budget. naturally, you can replace the j.C with an air-to-air, sweep, or anti-air (or throw vs Chin/Athena lol) followed by the EX Deicide for an extra meter.

Also Burnyourego posted a couple optimal Vice combos(probably) a bit back, and I'd just like to add that the link works on everyone.


Anyway, been considering this, and I'd almost argue Vice might be better as a 50% character. The qcb+P~qcf+P [DC] Overkill combo ender is extremely efficient, and you don't have to worry about being left on empty after blowing everything on a (albeit huge damage) HD combo. She always has to have at least 1 stock to make them worthwhile,  but if you are smart about meter use, that isn't so hard. And if you put her second and use these sorts of combos to knock out their second character, you can build back the meter to unload on their anchor if given the opportunity.

Great_Dark_Hero

Mai Shiranui

1 bar / 1 drive:
(corner) cl.C, qcb+AC, qcb+C, qcb+C, qcb+C [DC] qcf+A, qcb+C, qcb+C, Air Throw = 553 damage (Builds one bar in the process)

Ryujin

EX Kyo, both near corner. The first is a combo that Rinomoto uses:

1 meter / 1 drive
s.C, f+B, qcf+C > hcb+C [DC] qcf+B,B, qcb~hcf+P, dp+A - 434 damage.

With a slight variation:
2 meter / 1 drive
s.C, f+B, qcf+C > hcb+C [DC] qcf+B,B, qcb~hcf+P, EX hcb+K - 516 damage.

In both cases delay the second qcf+B kick as much as possible, hit the Orochinagi as soon as you land.
360: Ryujinflame, playing XIII
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Aenthin

Quote from: Aenthin on April 10, 2012, 11:37:29 AM
While trying to look for the videos for the console changes again, I found this for Yuri (0:28):

KOFXIII既存キャラ調整4

1 stock, 1 drive
s.C xx qcb+AC, dp+C, dp+A [DC] dp+D > P, s.C xx dp+D > AC
Anywhere

Again, not sure about its exact damage but seems to do slightly around 400.

You might find other good combos in the video for this thread but I'm only interested in Yuri at the moment.

Confirming combo. It's 417 damage.

Edit: Shorter combo video than above

Aenthin

Quote from: Mr.Minionman on October 02, 2013, 10:10:03 PM
Quote from: Aenthin on August 31, 2013, 07:41:18 PM
Vice
2 Stocks, 1 Drive - 482 Damage
j.C, cl.D, f+A xx qcb+C [DC] hcf+D, qcb+AC, hop, Overkill
CornerAnywhere

I enjoy doing these combos, unfortunately I couldn't find a situation where "qcb+AC, hop, Overkill" trumped the damage from hcbx2+PP D: I guess you are a little better off on their wakeup, but Overkill isn't a good knockdown either :P Also you can do it anywhere on screen.

Almost a year later, I finally have an answer. Lol. Doing Negative Gain SDM instead of the Overkill string may deal slightly better damage, but it also forces your opponent out of the corner. Doing the Overkill string will keep them in the corner for more pressure. So, it's up to you if you're better off with more damage or more pressure.